diff options
author | Andrei Karas <akaras@inbox.ru> | 2016-08-08 21:07:03 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2016-08-08 21:07:03 +0300 |
commit | 451e5fbbf6a3ee7077caf31a45a37945c3a9ecf7 (patch) | |
tree | 74e7be67e1791ab5a398171f79fbef09b2d89b5a /src/gui/viewport.cpp | |
parent | 461bfb657a0300f27e3ffed55a78ce9249b54759 (diff) | |
download | mv-s20160809.tar.gz mv-s20160809.tar.bz2 mv-s20160809.tar.xz mv-s20160809.zip |
Remove default value from block mask in Map::getWalk.s20160809
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 74 |
1 files changed, 66 insertions, 8 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index e476e4b38..672708394 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -623,8 +623,15 @@ void Viewport::getMouseTile(const int x, const int y, const int tileViewY = mPixelViewY / th; for (int f = tileViewY; f < tileViewY + heightTiles; f ++) { - if (!mMap->getWalk(destX, f)) + if (!mMap->getWalk(destX, + f, + BlockMask::WALL | + BlockMask::AIR | + BlockMask::WATER | + BlockMask::PLAYERWALL)) + { continue; + } const int offset = mMap->getHeightOffset( destX, f) * th2; @@ -697,7 +704,12 @@ void Viewport::walkByMouse(const MouseEvent &event) else if (y < 0) dy = -1; - if (mMap->getWalk(playerX + dx, playerY + dy)) + if (mMap->getWalk(playerX + dx, + playerY + dy, + BlockMask::WALL | + BlockMask::AIR | + BlockMask::WATER | + BlockMask::PLAYERWALL)) { localPlayer->navigateTo(playerX + dx, playerY + dy); } @@ -708,17 +720,35 @@ void Viewport::walkByMouse(const MouseEvent &event) // try avoid diagonal collision if (x2 > y2) { - if (mMap->getWalk(playerX + dx, playerY)) + if (mMap->getWalk(playerX + dx, + playerY, + BlockMask::WALL | + BlockMask::AIR | + BlockMask::WATER | + BlockMask::PLAYERWALL)) + { dy = 0; + } else + { dx = 0; + } } else { - if (mMap->getWalk(playerX, playerY + dy)) + if (mMap->getWalk(playerX, + playerY + dy, + BlockMask::WALL | + BlockMask::AIR | + BlockMask::WATER | + BlockMask::PLAYERWALL)) + { dx = 0; + } else + { dy = 0; + } } } else @@ -726,17 +756,45 @@ void Viewport::walkByMouse(const MouseEvent &event) // try avoid vertical or horisontal collision if (!dx) { - if (mMap->getWalk(playerX + 1, playerY + dy)) + if (mMap->getWalk(playerX + 1, + playerY + dy, + BlockMask::WALL | + BlockMask::AIR | + BlockMask::WATER | + BlockMask::PLAYERWALL)) + { dx = 1; - if (mMap->getWalk(playerX - 1, playerY + dy)) + } + if (mMap->getWalk(playerX - 1, + playerY + dy, + BlockMask::WALL | + BlockMask::AIR | + BlockMask::WATER | + BlockMask::PLAYERWALL)) + { dx = -1; + } } if (!dy) { - if (mMap->getWalk(playerX + dx, playerY + 1)) + if (mMap->getWalk(playerX + dx, + playerY + 1, + BlockMask::WALL | + BlockMask::AIR | + BlockMask::WATER | + BlockMask::PLAYERWALL)) + { dy = 1; - if (mMap->getWalk(playerX + dx, playerY - 1)) + } + if (mMap->getWalk(playerX + dx, + playerY - 1, + BlockMask::WALL | + BlockMask::AIR | + BlockMask::WATER | + BlockMask::PLAYERWALL)) + { dy = -1; + } } } localPlayer->navigateTo(playerX + dx, playerY + dy); |