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author | Andrei Karas <akaras@inbox.ru> | 2012-04-03 01:29:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-04-03 01:29:22 +0300 |
commit | 5e4a1bf239d76a5525a4409dc7a2094fbffe0eb3 (patch) | |
tree | 2563cd7dd22fb1370b0311e9b7b45b8657f9ecdf /src/gui/gui.h | |
parent | a56d6c4d316551940982d622e9b0e3b0f1ad1863 (diff) | |
download | mv-5e4a1bf239d76a5525a4409dc7a2094fbffe0eb3.tar.gz mv-5e4a1bf239d76a5525a4409dc7a2094fbffe0eb3.tar.bz2 mv-5e4a1bf239d76a5525a4409dc7a2094fbffe0eb3.tar.xz mv-5e4a1bf239d76a5525a4409dc7a2094fbffe0eb3.zip |
Put gui input logic before most game input logic.
This solving game and gui shortcuts conflicts.
Diffstat (limited to 'src/gui/gui.h')
-rw-r--r-- | src/gui/gui.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gui/gui.h b/src/gui/gui.h index 5ace42323..33940ba5e 100644 --- a/src/gui/gui.h +++ b/src/gui/gui.h @@ -116,6 +116,10 @@ class Gui : public gcn::Gui void updateFonts(); + bool handleInput(); + + bool handleKeyInput2(); + /** * Cursors are in graphic order from left to right. * CURSOR_POINTER should be left untouched. |