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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/equipmentwindow.h
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
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-rw-r--r--src/gui/equipmentwindow.h155
1 files changed, 0 insertions, 155 deletions
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h
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-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef GUI_EQUIPMENTWINDOW_H
-#define GUI_EQUIPMENTWINDOW_H
-
-#include "equipment.h"
-#include "localconsts.h"
-
-#include "gui/widgets/window.h"
-
-#include "utils/xml.h"
-
-#include <guichan/actionlistener.hpp>
-
-#include <vector>
-
-class Being;
-class Button;
-class Image;
-class ImageSet;
-class Item;
-class ItemPopup;
-class PlayerBox;
-
-struct EquipmentBox final
-{
- EquipmentBox(const int x0, const int y0, Image *const img) :
- x(x0), y(y0), image(img)
- { }
-
- A_DELETE_COPY(EquipmentBox)
-
- int x;
- int y;
- Image *image;
-};
-
-/**
- * Equipment dialog.
- *
- * \ingroup Interface
- */
-class EquipmentWindow final : public Window, public gcn::ActionListener
-{
- public:
- /**
- * Constructor.
- */
- EquipmentWindow(Equipment *const equipment, Being *const being,
- const bool foring = false);
-
- A_DELETE_COPY(EquipmentWindow)
-
- /**
- * Destructor.
- */
- ~EquipmentWindow();
-
- /**
- * Draws the equipment window.
- */
- void draw(gcn::Graphics *graphics) override;
-
- void action(const gcn::ActionEvent &event) override;
-
- void mousePressed(gcn::MouseEvent& mouseEvent) override;
-
- const Item* getEquipment(const int i) const A_WARN_UNUSED
- { return mEquipment ? mEquipment->getEquipment(i) : nullptr; }
-
- void setBeing(Being *const being);
-
- void updateBeing(Being *const being);
-
- void resetBeing(const Being *const being);
-
- void mouseExited(gcn::MouseEvent &event) override;
-
- void mouseMoved(gcn::MouseEvent &event) override;
-
- void mouseReleased(gcn::MouseEvent &event) override;
-
- void recalcSize();
-
- private:
- Item *getItem(const int x, const int y) const A_WARN_UNUSED;
-
- void setSelected(const int index);
-
- void fillBoxes();
-
- void fillDefault();
-
- void addBox(const int idx, int x, int y, const int imageIndex);
-
- void loadWindow(const XmlNodePtr windowNode);
-
- void loadPlayerBox(const XmlNodePtr playerBoxNode);
-
- void loadSlot(const XmlNodePtr slotNode,
- const ImageSet *const imageset);
-
- int parseSlotName(const std::string &name) const A_WARN_UNUSED;
-
- Equipment *mEquipment;
-
- ItemPopup *mItemPopup;
- PlayerBox *mPlayerBox;
- Button *mUnequip;
-
- int mSelected; /**< Index of selected item. */
- bool mForing;
- ImageSet *mImageSet;
- Being *mBeing;
- std::vector<EquipmentBox*> mBoxes;
- gcn::Color mHighlightColor;
- gcn::Color mBorderColor;
- gcn::Color mLabelsColor;
- gcn::Color mLabelsColor2;
- Image *mSlotBackground;
- Image *mSlotHighlightedBackground;
- ImageCollection *mVertexes;
- int mItemPadding;
- int mBoxSize;
- int mButtonPadding;
- int mMinX;
- int mMinY;
- int mMaxX;
- int mMaxY;
-};
-
-extern EquipmentWindow *equipmentWindow;
-extern EquipmentWindow *beingEquipmentWindow;
-
-#endif // GUI_EQUIPMENTWINDOW_H