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authorAndrei Karas <akaras@inbox.ru>2012-10-25 01:13:56 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-25 01:18:02 +0300
commit1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 (patch)
treee1f4bda6bcdf5497ae3e7a6b96afc1af563ee7f7 /src/flooritem.h
parentefcee136d7ab46a73286f1ac016d6e3b6a3faed4 (diff)
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Add support for different hover/pickup cursors for monsters, npc, items, etc.
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
Diffstat (limited to 'src/flooritem.h')
-rw-r--r--src/flooritem.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/flooritem.h b/src/flooritem.h
index 00cf49aa8..0542d2f11 100644
--- a/src/flooritem.h
+++ b/src/flooritem.h
@@ -25,6 +25,8 @@
#include "actorsprite.h"
+#include "resources/cursor.h"
+
class ItemInfo;
/**
@@ -95,6 +97,9 @@ class FloorItem final : public ActorSprite
void disableHightlight()
{ mHighlight = false; }
+ Cursor::Cursor getHoverCursor()
+ { return mCursor; }
+
private:
int mItemId;
int mX, mY;
@@ -107,6 +112,7 @@ class FloorItem final : public ActorSprite
unsigned char mColor;
bool mShowMsg;
bool mHighlight;
+ Cursor::Cursor mCursor;
};
#endif