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author | Andrei Karas <akaras@inbox.ru> | 2012-10-25 01:13:56 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-10-25 01:18:02 +0300 |
commit | 1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 (patch) | |
tree | e1f4bda6bcdf5497ae3e7a6b96afc1af563ee7f7 /src/flooritem.h | |
parent | efcee136d7ab46a73286f1ac016d6e3b6a3faed4 (diff) | |
download | mv-1e4aa6a5e7476bea736b89fe5d7094b6a68705e5.tar.gz mv-1e4aa6a5e7476bea736b89fe5d7094b6a68705e5.tar.bz2 mv-1e4aa6a5e7476bea736b89fe5d7094b6a68705e5.tar.xz mv-1e4aa6a5e7476bea736b89fe5d7094b6a68705e5.zip |
Add support for different hover/pickup cursors for monsters, npc, items, etc.
In monsters.xml new monster attribute:
hoverCursor - default value "attack".
In npcs.xml new npc attribute:
hoverCursor - default value "talk".
In items.xml new item attribute:
pickupCursor - default value "pickup".
Warps using "up" cursor for now.
Diffstat (limited to 'src/flooritem.h')
-rw-r--r-- | src/flooritem.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/flooritem.h b/src/flooritem.h index 00cf49aa8..0542d2f11 100644 --- a/src/flooritem.h +++ b/src/flooritem.h @@ -25,6 +25,8 @@ #include "actorsprite.h" +#include "resources/cursor.h" + class ItemInfo; /** @@ -95,6 +97,9 @@ class FloorItem final : public ActorSprite void disableHightlight() { mHighlight = false; } + Cursor::Cursor getHoverCursor() + { return mCursor; } + private: int mItemId; int mX, mY; @@ -107,6 +112,7 @@ class FloorItem final : public ActorSprite unsigned char mColor; bool mShowMsg; bool mHighlight; + Cursor::Cursor mCursor; }; #endif |