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author | Andrei Karas <akaras@inbox.ru> | 2013-08-23 12:06:41 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-24 21:08:16 +0300 |
commit | 640fc369b474e395975e82471a1e4be291d23407 (patch) | |
tree | 877823a1caf7ac5803a8ee3512fd4038af50395b /src/client.cpp | |
parent | d80453b5cbf958084a21e624b1dcd2798f19659a (diff) | |
download | mv-640fc369b474e395975e82471a1e4be291d23407.tar.gz mv-640fc369b474e395975e82471a1e4be291d23407.tar.bz2 mv-640fc369b474e395975e82471a1e4be291d23407.tar.xz mv-640fc369b474e395975e82471a1e4be291d23407.zip |
fix images converting and drawing issues in SDL2 and OpenGL.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/client.cpp b/src/client.cpp index aeee05c1f..090591ff4 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1102,6 +1102,8 @@ int Client::gameExec() lastTickTime = tick_time; #ifdef USE_SDL2 + if (gui) + gui->draw(); mainGraphics->updateScreen(); #else // Update the screen when application is active, delay otherwise. |