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authorAndrei Karas <akaras@inbox.ru>2014-10-22 16:17:03 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-22 16:17:03 +0300
commit2131f55532ee9e71b41de99aff0718346fb184c6 (patch)
tree1aa214c995d2d5a05d8a02cf6b35dc4c6129d687 /src/client.cpp
parentabdb8299382a797728b8dac80f6e687c90fb07ab (diff)
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Move equipment window slots names mapping to id to separate file.
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 497717339..690c2b434 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -62,6 +62,7 @@
#include "gui/windows/changepassworddialog.h"
#include "gui/windows/charselectdialog.h"
#include "gui/windows/connectiondialog.h"
+#include "gui/windows/equipmentwindow.h"
#include "gui/windows/logindialog.h"
#include "gui/windows/npcdialog.h"
#include "gui/windows/okdialog.h"
@@ -1262,6 +1263,7 @@ int Client::gameExec()
// ModDB::load();
StatusEffect::load();
Units::loadUnits();
+ EquipmentWindow::prepareSlotNames();
ActorSprite::load();