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author | Andrei Karas <akaras@inbox.ru> | 2016-05-09 18:29:27 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-05-09 20:27:19 +0300 |
commit | 91ed82c45df05bc333bb63fbd92e330f9b9701c7 (patch) | |
tree | 4bac4711522e83355dbd83b4ddf2855adff73192 /src/being/localplayer.cpp | |
parent | 5d2846414b73ebc9a3288622b03493b59fa26be9 (diff) | |
download | mv-91ed82c45df05bc333bb63fbd92e330f9b9701c7.tar.gz mv-91ed82c45df05bc333bb63fbd92e330f9b9701c7.tar.bz2 mv-91ed82c45df05bc333bb63fbd92e330f9b9701c7.tar.xz mv-91ed82c45df05bc333bb63fbd92e330f9b9701c7.zip |
Add settings for set distance for start syncyng player.
Default distance is 2 and it good for ping < 500.
But for bigger ping probably need other values.
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r-- | src/being/localplayer.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index a021184c0..cb4426319 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -157,6 +157,7 @@ LocalPlayer::LocalPlayer(const BeingId id, mTestParticleName(), mTestParticleTime(0), mTestParticleHash(0L), + mSyncPlayerMoveDistance(config.getBoolValue("syncPlayerMoveDistance")), mWalkingDir(0), mUpdateName(true), mBlockAdvert(false), @@ -201,6 +202,7 @@ LocalPlayer::LocalPlayer(const BeingId id, config.addListener("targetDeadPlayers", this); serverConfig.addListener("enableBuggyServers", this); config.addListener("syncPlayerMove", this); + config.addListener("syncPlayerMoveDistance", this); config.addListener("drawPath", this); config.addListener("serverAttack", this); config.addListener("attackMoving", this); @@ -1068,6 +1070,8 @@ void LocalPlayer::optionChanged(const std::string &value) mIsServerBuggy = serverConfig.getBoolValue("enableBuggyServers"); else if (value == "syncPlayerMove") mSyncPlayerMove = config.getBoolValue("syncPlayerMove"); + else if (value == "syncPlayerMoveDistance") + mSyncPlayerMoveDistance = config.getIntValue("syncPlayerMoveDistance"); else if (value == "drawPath") mDrawPath = config.getBoolValue("drawPath"); else if (value == "serverAttack") @@ -2468,7 +2472,7 @@ void LocalPlayer::fixPos() const int dy = abs(mY - mCrossY); const int dist = dx > dy ? dx : dy; const int time = cur_time; - const int maxDist = mSyncPlayerMove ? 2 : 7; + const int maxDist = mSyncPlayerMove ? mSyncPlayerMoveDistance : 7; if (dist > maxDist) { |