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authorAndrei Karas <akaras@inbox.ru>2015-04-12 00:04:11 +0300
committerAndrei Karas <akaras@inbox.ru>2015-04-12 00:04:11 +0300
commit0f83799770cf502fec89c3e13b325663162f2f93 (patch)
treeb7974722d51092558c8633abc4acae0610c40cca /src/being/being.h
parentc822a3affd3fcfc26d66b599d4450e4f10e5251d (diff)
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Fix move animation after path is empty.
This fix random stand animation while moving.
Diffstat (limited to 'src/being/being.h')
-rw-r--r--src/being/being.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/being/being.h b/src/being/being.h
index 767f7f3cd..52a2a5fc7 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -1002,6 +1002,9 @@ class Being notfinal : public ActorSprite,
int mAttackRange;
int mLastAttackX;
int mLastAttackY;
+
+ int mPreStandTime;
+
Gender::Type mGender;
BeingAction::Action mAction;
uint16_t mSubType; /**< Subtype (graphical view, basically) */