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author | Andrei Karas <akaras@inbox.ru> | 2016-02-08 20:44:03 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-02-08 20:44:03 +0300 |
commit | 66c3c6d23bb3286eb49cc6f132813f64f065cbfa (patch) | |
tree | c951ea7f4e39d1a326458692a8bf46da4cf0668b /src/being/actorsprite.cpp | |
parent | 203045d6184a3e6246b64b3433f43e0bfebc2e31 (diff) | |
download | mv-66c3c6d23bb3286eb49cc6f132813f64f065cbfa.tar.gz mv-66c3c6d23bb3286eb49cc6f132813f64f065cbfa.tar.bz2 mv-66c3c6d23bb3286eb49cc6f132813f64f065cbfa.tar.xz mv-66c3c6d23bb3286eb49cc6f132813f64f065cbfa.zip |
Stop cast animation also if got skill error message.
But this is not all cases. For always correct stop cast animation,
need use animation command "jump" to stand animation.
Diffstat (limited to 'src/being/actorsprite.cpp')
-rw-r--r-- | src/being/actorsprite.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index 63f224c3d..b9ab7a8d9 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -250,7 +250,7 @@ void ActorSprite::updateStatusEffect(const int index, const Enable newStatus) else if (effect->isTrickDead()) setTrickDead(newStatus == Enable_true); else if (effect->isPostDelay()) - setPostDelay(newStatus == Enable_true); + stopCast(newStatus == Enable_true); #endif handleStatusEffect(effect, index); } |