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author | Andrei Karas <akaras@inbox.ru> | 2011-11-23 04:40:34 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-11-24 03:32:57 +0300 |
commit | 8e5861c3cfd41574351547a1a518efcf9007666a (patch) | |
tree | 8d941791c1bbd296b7125475fa0abb9581df632f /src/animatedsprite.h | |
parent | 004aa3358c6efeb469045785baa891a449dde5a4 (diff) | |
download | mv-8e5861c3cfd41574351547a1a518efcf9007666a.tar.gz mv-8e5861c3cfd41574351547a1a518efcf9007666a.tar.bz2 mv-8e5861c3cfd41574351547a1a518efcf9007666a.tar.xz mv-8e5861c3cfd41574351547a1a518efcf9007666a.zip |
Add ability to play different animation depend on monster hp.
Disabled for legacy servers because monster hp unknown and
compilated hp can be wrong (version <= 0).
For usage need add to action tag attribute hp="xx"
Example:
<action name="stand" hp="50" imageset="base">
...
</action>
Here 50 mean 50% of health or less.
Default action tag mean hp=100
Diffstat (limited to 'src/animatedsprite.h')
-rw-r--r-- | src/animatedsprite.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/animatedsprite.h b/src/animatedsprite.h index 2a2cfb8d8..16bcdf2da 100644 --- a/src/animatedsprite.h +++ b/src/animatedsprite.h @@ -84,6 +84,8 @@ class AnimatedSprite : public Sprite virtual void *getHash(); + bool updateNumber(unsigned num); + private: bool updateCurrentAnimation(unsigned int dt); @@ -97,6 +99,8 @@ class AnimatedSprite : public Sprite Action *mAction; /**< The currently active action. */ Animation *mAnimation; /**< The currently active animation. */ Frame *mFrame; /**< The currently active frame. */ + unsigned mNumber; + unsigned mNumber1; }; #endif |