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authorAndrei Karas <akaras@inbox.ru>2012-02-11 14:58:14 +0300
committerAndrei Karas <akaras@inbox.ru>2012-02-11 14:58:14 +0300
commitc14086d6a08fb2ea644eec9fafa0374604c98991 (patch)
tree29a00277b215a32e019fd06cab4b9ac709ac775c /src/actorspritemanager.cpp
parent7e19d626711ecf70035b32ee99098fc7fc3419fe (diff)
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Add relative pixel based position to item drops (floor items).
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r--src/actorspritemanager.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index fa6d49d38..89a592005 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -240,10 +240,11 @@ Being *ActorSpriteManager::createBeing(int id, ActorSprite::Type type,
}
FloorItem *ActorSpriteManager::createItem(int id, int itemId, int x, int y,
- int amount, unsigned char color)
+ int amount, unsigned char color,
+ int subX, int subY)
{
FloorItem *floorItem = new FloorItem(id, itemId, x, y,
- mMap, amount, color);
+ mMap, amount, color, subX, subY);
mActors.insert(floorItem);
return floorItem;