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authorAndrei Karas <akaras@inbox.ru>2011-05-24 00:38:44 +0300
committerAndrei Karas <akaras@inbox.ru>2011-05-24 00:38:44 +0300
commitd2c42029b98c665725768b891aa877eb3267664f (patch)
treeb232b9a20e45ecb4e7ec2133d7806669054708a6 /src/actorspritemanager.cpp
parentfe39570810969993f51a0ff6045d0a5d4397a5e5 (diff)
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Add simple memory leak detector.
Can be enabled by configure option -enable-memdebug=yes. Known issue: not all memory allocations hooked with it.
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r--src/actorspritemanager.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index 9be75e0db..1b2e0c2e8 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -49,6 +49,8 @@
#include <list>
#include <vector>
+#include "debug.h"
+
#define for_actors ActorSpritesConstIterator it, it_end; \
for (it = mActors.begin(), it_end = mActors.end() ; it != it_end; ++it)