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author | Andrei Karas <akaras@inbox.ru> | 2016-05-10 02:03:33 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-05-10 02:03:33 +0300 |
commit | b97afbb756202e148b980b3311e2c4cc3dd1cbaf (patch) | |
tree | 15c45e87fe175155a219fa9e50bc6ff74b2cc1e4 /src/actions/actions.cpp | |
parent | d94f088b0f81fb114980830d8fb53a5ee911b6e6 (diff) | |
download | mv-b97afbb756202e148b980b3311e2c4cc3dd1cbaf.tar.gz mv-b97afbb756202e148b980b3311e2c4cc3dd1cbaf.tar.bz2 mv-b97afbb756202e148b980b3311e2c4cc3dd1cbaf.tar.xz mv-b97afbb756202e148b980b3311e2c4cc3dd1cbaf.zip |
Add ability to switch emotes shortcurs bar between player, pets, homunculuses and mercenaries.
Diffstat (limited to 'src/actions/actions.cpp')
-rw-r--r-- | src/actions/actions.cpp | 26 |
1 files changed, 25 insertions, 1 deletions
diff --git a/src/actions/actions.cpp b/src/actions/actions.cpp index 5a461f522..9c9cfa092 100644 --- a/src/actions/actions.cpp +++ b/src/actions/actions.cpp @@ -320,7 +320,7 @@ impHandler(emote) if (emotion > 0) { if (emoteShortcut) - emoteShortcut->useEmote(emotion); + emoteShortcut->useEmotePlayer(emotion); if (Game::instance()) Game::instance()->setValidSpeed(); return true; @@ -1792,4 +1792,28 @@ impHandler(dumpMemoryUsage) return true; } +impHandler(setEmoteType) +{ + const std::string &args = event.args; + if (args == "player" || args.empty()) + { + settings.emoteType = EmoteType::Player; + } + else if (args == "pet") + { + settings.emoteType = EmoteType::Pet; + } +#ifdef EATHENA_SUPPORT + else if (args == "homun" || args == "homunculus") + { + settings.emoteType = EmoteType::Homunculus; + } + else if (args == "merc" || args == "mercenary") + { + settings.emoteType = EmoteType::Mercenary; + } +#endif + return true; +} + } // namespace Actions |