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authorAndrei Karas <akaras@inbox.ru>2012-10-05 21:33:44 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-05 21:33:44 +0300
commite6d7fca349c28eaf98d643325dc99dd9d3a53568 (patch)
tree84ac779d45a0094dde45d9a05039db41d568adbf
parenta48638c5e9bfc04876661ea938eed4a3ab9e5c42 (diff)
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first part for adding mobs particle effects.
Based on mana commit b35aef2d924f03d85eb44a2465be5a745444eafd by Yohann Ferreira
-rw-r--r--src/being.cpp71
-rw-r--r--src/being.h3
-rw-r--r--src/effectmanager.cpp10
-rw-r--r--src/effectmanager.h5
-rw-r--r--src/resources/beinginfo.cpp11
-rw-r--r--src/resources/beinginfo.h22
-rw-r--r--src/resources/monsterdb.cpp12
7 files changed, 66 insertions, 68 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 1f637ef06..0df07870f 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -198,7 +198,6 @@ Being::Being(const int id, const Type type, const uint16_t subtype,
mEmotion(0),
mEmotionTime(0),
mSpeechTime(0),
- mAttackType(1),
mAttackSpeed(350),
mAction(STAND),
mSubType(0xFFFF),
@@ -645,9 +644,8 @@ void Being::takeDamage(Being *const attacker, const int amount,
int hitEffectId = 0;
if (type != SKILL)
{
- const ItemInfo *const attackerWeapon
- = attacker->getEquippedWeapon();
- if (attacker->mType == PLAYER && attackerWeapon)
+ const ItemInfo *attackerWeapon = attacker->getEquippedWeapon();
+ if (attackerWeapon && attacker->getType() == PLAYER)
{
if (type != CRITICAL)
hitEffectId = attackerWeapon->getHitEffectId();
@@ -673,18 +671,18 @@ void Being::takeDamage(Being *const attacker, const int amount,
}
void Being::handleAttack(Being *const victim, const int damage,
- const AttackType type A_UNUSED)
+ const int attackId)
{
if (!victim || !mInfo)
return;
if (this != player_node)
- setAction(Being::ATTACK, 1);
+ setAction(Being::ATTACK, attackId);
if (mType == PLAYER && mEquippedWeapon)
fireMissile(victim, mEquippedWeapon->getMissileParticleFile());
- else if (mInfo->getAttack(mAttackType))
- fireMissile(victim, mInfo->getAttack(mAttackType)->missileParticle);
+ else if (mInfo->getAttack(attackId))
+ fireMissile(victim, mInfo->getAttack(attackId)->mMissileParticle);
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() != ServerInfo::MANASERV)
@@ -978,7 +976,7 @@ std::string Being::getSitAction() const
}
}
-void Being::setAction(const Action &action, const int attackType A_UNUSED)
+void Being::setAction(const Action &action, const int attackId)
{
std::string currentAction = SpriteAction::INVALID;
@@ -1005,6 +1003,7 @@ void Being::setAction(const Action &action, const int attackType A_UNUSED)
}
break;
case ATTACK:
+// mAttackId = attackId;
if (mEquippedWeapon)
{
currentAction = mEquippedWeapon->getAttackAction();
@@ -1012,43 +1011,39 @@ void Being::setAction(const Action &action, const int attackType A_UNUSED)
}
else
{
- mAttackType = attackType;
- if (!mInfo || !mInfo->getAttack(attackType))
+ if (!mInfo || !mInfo->getAttack(attackId))
break;
- currentAction = mInfo->getAttack(attackType)->action;
+ currentAction = mInfo->getAttack(attackId)->mAction;
reset();
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() == ServerInfo::MANASERV
- && mInfo->getAttack(attackType))
+ //attack particle effect
+ if (Particle::enabled)
{
- //attack particle effect
- std::string particleEffect = mInfo->getAttack(attackType)
- ->particleEffect;
- if (!particleEffect.empty() && Particle::enabled)
+ int effectId = mInfo->getAttack(attackId)->mEffectId;
+
+ int rotation = 0;
+ switch (mSpriteDirection)
{
- int rotation = 0;
- switch (mSpriteDirection)
- {
- case DIRECTION_DOWN: rotation = 0; break;
- case DIRECTION_LEFT: rotation = 90; break;
- case DIRECTION_UP: rotation = 180; break;
- case DIRECTION_RIGHT: rotation = 270; break;
- default: break;
- }
- if (particleEngine)
- {
- Particle *p = particleEngine->addEffect(
- particleEffect, 0, 0, rotation);
- if (p)
- controlParticle(p);
- }
+ case DIRECTION_DOWN:
+ rotation = 0;
+ break;
+ case DIRECTION_LEFT:
+ rotation = 90;
+ break;
+ case DIRECTION_UP:
+ rotation = 180;
+ break;
+ case DIRECTION_RIGHT:
+ rotation = 270;
+ break;
+ default:
+ break;
}
+ if (effectManager)
+ effectManager->trigger(effectId, this, rotation);
}
-#endif
}
-
break;
case HURT:
if (mInfo)
@@ -1327,6 +1322,7 @@ void Being::logic()
/ mAttackSpeed;
}
+/*
//attack particle effect
if (mEquippedWeapon)
{
@@ -1363,6 +1359,7 @@ void Being::logic()
particleEffect, 0, 0, rotation);
controlParticle(p);
}
+*/
if (this == player_node && curFrame >= frameCount)
nextTile();
diff --git a/src/being.h b/src/being.h
index c1a9d8dbd..95fff8b51 100644
--- a/src/being.h
+++ b/src/being.h
@@ -268,7 +268,7 @@ class Being : public ActorSprite, public ConfigListener
* @param type the attack type
*/
virtual void handleAttack(Being *const victim, const int damage,
- const AttackType type);
+ const int attackId = 1);
virtual void handleSkill(Being *const victim, const int damage,
const int skillId);
@@ -860,7 +860,6 @@ class Being : public ActorSprite, public ConfigListener
/** Time until the last speech sentence disappears */
int mSpeechTime;
- int mAttackType;
int mAttackSpeed; /**< Attack speed */
Action mAction; /**< Action the being is performing */
diff --git a/src/effectmanager.cpp b/src/effectmanager.cpp
index 42c6d471d..f80a16972 100644
--- a/src/effectmanager.cpp
+++ b/src/effectmanager.cpp
@@ -61,7 +61,8 @@ EffectManager::~EffectManager()
{
}
-bool EffectManager::trigger(const int id, Being *const being)
+bool EffectManager::trigger(const int id, Being *const being,
+ const int rotation)
{
if (!being || !particleEngine)
return false;
@@ -76,7 +77,7 @@ bool EffectManager::trigger(const int id, Being *const being)
if (!(*i).GFX.empty())
{
Particle *const selfFX = particleEngine->addEffect(
- (*i).GFX, 0, 0);
+ (*i).GFX, 0, 0, rotation);
being->controlParticle(selfFX);
}
if (!(*i).SFX.empty())
@@ -87,7 +88,8 @@ bool EffectManager::trigger(const int id, Being *const being)
return rValue;
}
-bool EffectManager::trigger(const int id, const int x, const int y)
+bool EffectManager::trigger(const int id, const int x, const int y,
+ const int rotation)
{
if (!particleEngine)
return false;
@@ -100,7 +102,7 @@ bool EffectManager::trigger(const int id, const int x, const int y)
{
rValue = true;
if (!(*i).GFX.empty() && particleEngine)
- particleEngine->addEffect((*i).GFX, x, y);
+ particleEngine->addEffect((*i).GFX, x, y, rotation);
if (!(*i).SFX.empty())
sound.playSfx((*i).SFX);
break;
diff --git a/src/effectmanager.h b/src/effectmanager.h
index 190f1d0ce..b877b2cf1 100644
--- a/src/effectmanager.h
+++ b/src/effectmanager.h
@@ -48,13 +48,14 @@ class EffectManager final
* Triggers a effect with the id, at
* the specified being.
*/
- bool trigger(const int id, Being *const being);
+ bool trigger(const int id, Being *const being, const int rotation = 0);
/**
* Triggers a effect with the id, at
* the specified x and y coordinate.
*/
- bool trigger(const int id, const int x, const int y);
+ bool trigger(const int id, const int x, const int y,
+ const int rotation = 0);
private:
std::vector<EffectDescription> mEffects;
diff --git a/src/resources/beinginfo.cpp b/src/resources/beinginfo.cpp
index 5ffdb887d..992a43b5b 100644
--- a/src/resources/beinginfo.cpp
+++ b/src/resources/beinginfo.cpp
@@ -30,7 +30,7 @@
#include "debug.h"
BeingInfo *BeingInfo::unknown = nullptr;
-Attack *BeingInfo::empty = new Attack(SpriteAction::ATTACK, "", "");
+Attack *BeingInfo::empty = new Attack(SpriteAction::ATTACK, -1, std::string());
BeingInfo::BeingInfo() :
mName(_("unnamed")),
@@ -106,21 +106,20 @@ const std::string &BeingInfo::getSound(const SoundEvent event) const
i->second->at(rand() % i->second->size());
}
-const Attack *BeingInfo::getAttack(const int type) const
+const Attack *BeingInfo::getAttack(const int id) const
{
- const Attacks::const_iterator i = mAttacks.find(type);
+ const Attacks::const_iterator i = mAttacks.find(id);
return (i == mAttacks.end()) ? empty : (*i).second;
}
-void BeingInfo::addAttack(const int id, std::string action,
- const std::string &particleEffect,
+void BeingInfo::addAttack(const int id, std::string action, const int effectId,
const std::string &missileParticle)
{
if (mAttacks[id])
delete mAttacks[id];
- mAttacks[id] = new Attack(action, particleEffect, missileParticle);
+ mAttacks[id] = new Attack(action, effectId, missileParticle);
}
void BeingInfo::clear()
diff --git a/src/resources/beinginfo.h b/src/resources/beinginfo.h
index ccd9ccf21..ceaed6c40 100644
--- a/src/resources/beinginfo.h
+++ b/src/resources/beinginfo.h
@@ -30,15 +30,15 @@
struct Attack final
{
- std::string action;
- std::string particleEffect;
- std::string missileParticle;
-
- Attack(std::string action0, std::string particleEffect0,
- std::string missileParticle0) :
- action(action0),
- particleEffect(particleEffect0),
- missileParticle(missileParticle0)
+ std::string mAction;
+ int mEffectId;
+ std::string mMissileParticle;
+
+ Attack(const std::string &action, const int effectId,
+ const std::string &missileParticle) :
+ mAction(action),
+ mEffectId(effectId),
+ mMissileParticle(missileParticle)
{
}
};
@@ -101,10 +101,10 @@ class BeingInfo final
const std::string &getSound(const SoundEvent event) const;
void addAttack(const int id, std::string action,
- const std::string &particleEffect,
+ const int effectId,
const std::string &missileParticle);
- const Attack *getAttack(const int type) const;
+ const Attack *getAttack(const int id) const;
void setWalkMask(const unsigned char mask)
{ mWalkMask = mask; }
diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp
index a7976b97d..f6352d8ec 100644
--- a/src/resources/monsterdb.cpp
+++ b/src/resources/monsterdb.cpp
@@ -190,15 +190,15 @@ void MonsterDB::load()
else if (xmlNameEqual(spriteNode, "attack"))
{
const int id = XML::getProperty(spriteNode, "id", 0);
- const std::string particleEffect = XML::getProperty(
- spriteNode, "particle-effect", "");
- const std::string spriteAction = XML::getProperty(spriteNode,
- "action",
- "attack");
+ const int effectId = XML::getProperty(
+ spriteNode, "effect-id", -1);
+ const std::string spriteAction = XML::getProperty(
+ spriteNode, "action", "attack");
+
const std::string missileParticle = XML::getProperty(
spriteNode, "missile-particle", "");
currentInfo->addAttack(id, spriteAction,
- particleEffect, missileParticle);
+ effectId, missileParticle);
}
else if (xmlNameEqual(spriteNode, "particlefx"))
{