/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/playerhandler.h"
#include "configuration.h"
#include "game.h"
#include "notifymanager.h"
#include "being/beingflag.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "enums/resources/notifytypes.h"
#include "gui/onlineplayer.h"
#include "gui/windows/statuswindow.h"
#include "gui/windows/whoisonline.h"
#include "input/inputmanager.h"
#include "net/ea/playerrecv.h"
#include "net/eathena/messageout.h"
#include "net/eathena/playerrecv.h"
#include "net/eathena/protocol.h"
#include "net/eathena/inventoryhandler.h"
#include "resources/map/map.h"
#include "debug.h"
extern Net::PlayerHandler *playerHandler;
namespace EAthena
{
PlayerHandler::PlayerHandler() :
MessageHandler(),
Ea::PlayerHandler()
{
static const uint16_t _messages[] =
{
SMSG_WALK_RESPONSE,
SMSG_PLAYER_WARP,
SMSG_PLAYER_STAT_UPDATE_1,
SMSG_PLAYER_STAT_UPDATE_2,
SMSG_PLAYER_STAT_UPDATE_3,
SMSG_PLAYER_STAT_UPDATE_4,
SMSG_PLAYER_STAT_UPDATE_5,
SMSG_PLAYER_STAT_UPDATE_6,
SMSG_PLAYER_ARROW_MESSAGE,
SMSG_PLAYER_SHORTCUTS,
SMSG_PLAYER_SHOW_EQUIP,
SMSG_PLAYER_GET_EXP,
SMSG_PVP_INFO,
SMSG_PLAYER_HEAL,
SMSG_PLAYER_SKILL_MESSAGE,
SMSG_MAP_MASK,
SMSG_MAP_MUSIC,
SMSG_ONLINE_LIST,
SMSG_PLAYER_NOTIFY_MAPINFO,
SMSG_PLAYER_FAME_BLACKSMITH,
SMSG_PLAYER_FAME_ALCHEMIST,
SMSG_PLAYER_UPGRADE_MESSAGE,
SMSG_PLAYER_FAME_TAEKWON,
SMSG_PLAYER_READ_BOOK,
SMSG_PLAYER_EQUIP_TICK_ACK,
SMSG_AUTOSHADOW_SPELL_LIST,
SMSG_PLAYER_RANK_POINTS,
SMSG_PLAYER_CLIENT_COMMAND,
0
};
handledMessages = _messages;
playerHandler = this;
}
void PlayerHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_WALK_RESPONSE:
PlayerRecv::processWalkResponse(msg);
break;
case SMSG_PLAYER_WARP:
Ea::PlayerRecv::processPlayerWarp(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_1:
Ea::PlayerRecv::processPlayerStatUpdate1(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_2:
Ea::PlayerRecv::processPlayerStatUpdate2(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute
Ea::PlayerRecv::processPlayerStatUpdate3(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack
Ea::PlayerRecv::processPlayerStatUpdate4(msg);
break;
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
PlayerRecv::processPlayerStatUpdate5(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_6:
Ea::PlayerRecv::processPlayerStatUpdate6(msg);
break;
case SMSG_PLAYER_ARROW_MESSAGE:
Ea::PlayerRecv::processPlayerArrowMessage(msg);
break;
case SMSG_PLAYER_SHORTCUTS:
PlayerRecv::processPlayerShortcuts(msg);
break;
case SMSG_PLAYER_SHOW_EQUIP:
PlayerRecv::processPlayerShowEquip(msg);
break;
case SMSG_PLAYER_GET_EXP:
PlayerRecv::processPlayerGetExp(msg);
break;
case SMSG_PVP_INFO:
PlayerRecv::processPvpInfo(msg);
break;
case SMSG_PLAYER_HEAL:
PlayerRecv::processPlayerHeal(msg);
break;
case SMSG_PLAYER_SKILL_MESSAGE:
PlayerRecv::processPlayerSkillMessage(msg);
break;
case SMSG_MAP_MASK:
PlayerRecv::processMapMask(msg);
break;
case SMSG_MAP_MUSIC:
Ea::PlayerRecv::processMapMusic(msg);
break;
case SMSG_ONLINE_LIST:
PlayerRecv::processOnlineList(msg);
break;
case SMSG_PLAYER_NOTIFY_MAPINFO:
PlayerRecv::processNotifyMapInfo(msg);
break;
case SMSG_PLAYER_FAME_BLACKSMITH:
PlayerRecv::processPlayerFameBlacksmith(msg);
break;
case SMSG_PLAYER_FAME_ALCHEMIST:
PlayerRecv::processPlayerFameAlchemist(msg);
break;
case SMSG_PLAYER_UPGRADE_MESSAGE:
PlayerRecv::processPlayerUpgradeMessage(msg);
break;
case SMSG_PLAYER_FAME_TAEKWON:
PlayerRecv::processPlayerFameTaekwon(msg);
break;
case SMSG_PLAYER_READ_BOOK:
PlayerRecv::processPlayerReadBook(msg);
break;
case SMSG_PLAYER_EQUIP_TICK_ACK:
PlayerRecv::processPlayerEquipTickAck(msg);
break;
case SMSG_AUTOSHADOW_SPELL_LIST:
PlayerRecv::processPlayerAutoShadowSpellList(msg);
break;
case SMSG_PLAYER_RANK_POINTS:
PlayerRecv::processPlayerRankPoints(msg);
break;
case SMSG_PLAYER_CLIENT_COMMAND:
PlayerRecv::processPlayerClientCommand(msg);
break;
default:
break;
}
}
void PlayerHandler::attack(const BeingId id,
const Keep keep) const
{
createOutPacket(CMSG_PLAYER_CHANGE_ACT);
outMsg.writeBeingId(id, "target id");
if (keep == Keep_true)
outMsg.writeInt8(7, "action");
else
outMsg.writeInt8(0, "action");
}
void PlayerHandler::stopAttack() const
{
createOutPacket(CMSG_PLAYER_STOP_ATTACK);
}
void PlayerHandler::emote(const uint8_t emoteId) const
{
createOutPacket(CMSG_PLAYER_EMOTE);
outMsg.writeInt8(emoteId, "emote id");
}
void PlayerHandler::increaseAttribute(const AttributesT attr) const
{
if (attr >= Attributes::STR && attr <= Attributes::LUK)
{
createOutPacket(CMSG_STAT_UPDATE_REQUEST);
outMsg.writeInt16(static_cast<int16_t>(attr), "attribute id");
outMsg.writeInt8(1, "increase");
}
}
void PlayerHandler::increaseSkill(const uint16_t skillId) const
{
if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0)
return;
createOutPacket(CMSG_SKILL_LEVELUP_REQUEST);
outMsg.writeInt16(skillId, "skill id");
}
void PlayerHandler::pickUp(const FloorItem *const floorItem) const
{
if (!floorItem)
return;
createOutPacket(CMSG_ITEM_PICKUP);
outMsg.writeBeingId(floorItem->getId(), "object id");
EAthena::InventoryHandler *const handler =
static_cast<EAthena::InventoryHandler*>(inventoryHandler);
if (handler)
handler->pushPickup(floorItem->getId());
}
void PlayerHandler::setDirection(const unsigned char direction) const
{
createOutPacket(CMSG_PLAYER_CHANGE_DIR);
outMsg.writeInt8(0, "head direction");
outMsg.writeInt8(0, "unused");
outMsg.writeInt8(MessageOut::toServerDirection(direction),
"player direction");
}
void PlayerHandler::setDestination(const int x, const int y,
const int direction) const
{
createOutPacket(CMSG_PLAYER_CHANGE_DEST);
outMsg.writeCoordinates(static_cast<uint16_t>(x),
static_cast<uint16_t>(y),
static_cast<unsigned char>(direction), "destination");
}
void PlayerHandler::changeAction(const BeingActionT &action) const
{
unsigned char type;
switch (action)
{
case BeingAction::SIT:
type = 2;
break;
case BeingAction::STAND:
case BeingAction::PRESTAND:
type = 3;
break;
default:
case BeingAction::MOVE:
case BeingAction::ATTACK:
case BeingAction::DEAD:
case BeingAction::HURT:
case BeingAction::SPAWN:
return;
}
createOutPacket(CMSG_PLAYER_CHANGE_ACT);
outMsg.writeInt32(0, "unused");
outMsg.writeInt8(type, "action");
}
void PlayerHandler::respawn() const
{
createOutPacket(CMSG_PLAYER_RESTART);
outMsg.writeInt8(0, "action");
}
void PlayerHandler::requestOnlineList() const
{
createOutPacket(CMSG_ONLINE_LIST);
}
void PlayerHandler::updateStatus(const uint8_t status) const
{
createOutPacket(CMSG_SET_STATUS);
outMsg.writeInt8(status, "status");
outMsg.writeInt8(0, "unused");
}
void PlayerHandler::setShortcut(const int idx,
const uint8_t type,
const int id,
const int level) const
{
createOutPacket(CMSG_SET_SHORTCUTS);
outMsg.writeInt16(static_cast<int16_t>(idx), "index");
outMsg.writeInt8(static_cast<int8_t>(type), "type");
outMsg.writeInt32(id, "id");
outMsg.writeInt16(static_cast<int16_t>(level), "level");
}
void PlayerHandler::removeOption() const
{
createOutPacket(CMSG_REMOVE_OPTION);
}
void PlayerHandler::changeCart(const int type) const
{
createOutPacket(CMSG_CHANGE_CART);
outMsg.writeInt16(static_cast<int16_t>(type), "type");
}
void PlayerHandler::setMemo() const
{
createOutPacket(CMSG_PLAYER_SET_MEMO);
}
void PlayerHandler::doriDori() const
{
createOutPacket(CMSG_DORI_DORI);
}
void PlayerHandler::explosionSpirits() const
{
createOutPacket(CMSG_EXPLOSION_SPIRITS);
}
void PlayerHandler::requestPvpInfo() const
{
createOutPacket(CMSG_PVP_INFO);
outMsg.writeInt32(0, "char id");
outMsg.writeInt32(0, "account id");
}
void PlayerHandler::revive() const
{
createOutPacket(CMSG_PLAYER_AUTO_REVIVE);
}
void PlayerHandler::setViewEquipment(const bool allow) const
{
createOutPacket(CMSG_PLAYER_SET_EQUIPMENT_VISIBLE);
outMsg.writeInt32(0, "unused");
outMsg.writeInt32(allow ? 1 : 0, "allow");
}
void PlayerHandler::setStat(Net::MessageIn &msg,
const int type,
const int base,
const int mod,
const Notify notify) const
{
Ea::PlayerHandler::setStat(msg, type, base, mod, notify);
}
} // namespace EAthena