/*
* The ManaPlus Client
* Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/userpalette.h"
#include "configuration.h"
#include "utils/foreach.h"
#include "utils/gettext.h"
#include "debug.h"
UserPalette *userPalette = nullptr;
const std::string ColorTypeNames[CAST_SIZE(
UserColorId::USER_COLOR_LAST)] =
{
"",
"ColorBeing",
"ColorFriend",
"ColorDisregarded",
"ColorIgnored",
"ColorErased",
"ColorEnemy",
"ColorPlayer",
"ColorSelf",
"ColorGM",
"ColorNPC",
"ColorMonster",
"ColorPet",
"ColorMercenary",
"ColorHomunculus",
"ColorSkillUnit",
"ColorParty",
"ColorGuild",
"ColorTeam1",
"ColorTeam2",
"ColorTeam3",
"",
"ColorParticle",
"ColorPickupInfo",
"ColorExpInfo",
"",
"ColorPlayerHp",
"ColorPlayerHp2",
"ColorPlayerMp",
"ColorPlayerMp2",
"ColorMonsterHp",
"ColorMonsterHp2",
"ColorHomunHp",
"ColorHomunHp2",
"ColorMercHp",
"ColorMercHp2",
"ColorElementalHp",
"ColorElementalHp2",
"",
"ColorHitPlayerMonster",
"ColorHitMonsterPlayer",
"ColorHitPlayerPlayer",
"ColorHitCritical",
"ColorHitLocalPlayerMonster",
"ColorHitLocalPlayerCritical",
"ColorHitLocalPlayerMiss",
"ColorMiss",
"",
"ColorPortalHighlight",
"ColorCollisionHighlight",
"ColorCollisionAirHighlight",
"ColorCollisionWaterHighlight",
"ColorCollisionMonsterHighlight",
"ColorCollisionGroundtopHighlight",
"ColorWalkableTileHighlight",
"ColorNet",
"",
"ColorAttackRange",
"ColorAttackRangeBorder",
"ColorMonsterAttackRange",
"ColorIgnoredMonsterAttackRange",
"ColorSkillAttackRange",
"",
"ColorFloorItemText",
"ColorHomePlace",
"ColorHomePlaceBorder",
"ColorRoadPoint",
};
std::string UserPalette::getConfigName(const std::string &typeName)
{
std::string res("Color" + typeName);
size_t pos = 5;
for (size_t i = 0; i < typeName.length(); i++)
{
if (i == 0 || typeName[i] == '_')
{
if (i > 0)
i++;
res[pos] = typeName[i];
}
else
{
res[pos] = CAST_S8(tolower(typeName[i]));
}
pos ++;
}
res.erase(pos, res.length() - pos);
return res;
}
UserPalette::UserPalette() :
Palette(CAST_S32(UserColorId::USER_COLOR_LAST)),
ListModel()
{
mColors[CAST_SIZE(UserColorId::BEING)] = ColorElem();
mColors[CAST_SIZE(UserColorId::PC)] = ColorElem();
mColors[CAST_SIZE(UserColorId::SELF)] = ColorElem();
mColors[CAST_SIZE(UserColorId::GM)] = ColorElem();
mColors[CAST_SIZE(UserColorId::NPC)] = ColorElem();
mColors[CAST_SIZE(UserColorId::MONSTER)] = ColorElem();
addLabel(UserColorId::LABEL_BEING,
// TRANSLATORS: palette label
_("Beings"));
addColor(UserColorId::BEING,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Being"),
GRADIENT_DELAY);
addColor(UserColorId::FRIEND,
0xb0ffb0,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Friend names"),
GRADIENT_DELAY);
addColor(UserColorId::DISREGARDED,
0xa00000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Disregarded names"),
GRADIENT_DELAY);
addColor(UserColorId::IGNORED,
0xff0000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Ignored names"),
GRADIENT_DELAY);
addColor(UserColorId::ERASED,
0xff0000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Erased names"),
GRADIENT_DELAY);
addColor(UserColorId::ENEMY,
0xff4040,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Enemy"),
GRADIENT_DELAY);
addColor(UserColorId::PC,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Other players names"),
GRADIENT_DELAY);
addColor(UserColorId::SELF,
0xff8040,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Own name"),
GRADIENT_DELAY);
addColor(UserColorId::GM,
0x00ff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("GM names"),
GRADIENT_DELAY);
addColor(UserColorId::NPC,
0xc8c8ff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("NPCs"),
GRADIENT_DELAY);
addColor(UserColorId::MONSTER,
0xff4040,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Monsters"),
GRADIENT_DELAY);
addColor(UserColorId::PET,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Pets"),
GRADIENT_DELAY);
addColor(UserColorId::MERCENARY,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Mercenary"),
GRADIENT_DELAY);
addColor(UserColorId::HOMUNCULUS,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Homunculus"),
GRADIENT_DELAY);
addColor(UserColorId::SKILLUNIT,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Skill unit"),
GRADIENT_DELAY);
addColor(UserColorId::PARTY,
0xff00d8,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Party members"),
GRADIENT_DELAY);
addColor(UserColorId::GUILD,
0xff00d8,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Guild members"),
GRADIENT_DELAY);
addColor(UserColorId::TEAM1,
0x0000ff,
GradientType::STATIC,
// TRANSLATORS: palette color
strprintf(_("Team %d"), 1),
GRADIENT_DELAY);
addColor(UserColorId::TEAM2,
0x00a020,
GradientType::STATIC,
// TRANSLATORS: palette color
strprintf(_("Team %d"), 2),
GRADIENT_DELAY);
addColor(UserColorId::TEAM3,
0xffff20,
GradientType::STATIC,
// TRANSLATORS: palette color
strprintf(_("Team %d"), 3),
GRADIENT_DELAY);
addLabel(UserColorId::LABEL_PARTICLES,
// TRANSLATORS: palette label
_("Particles"));
addColor(UserColorId::PARTICLE,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Particle effects"),
GRADIENT_DELAY);
addColor(UserColorId::PICKUP_INFO,
0x28dc28,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Pickup notification"),
GRADIENT_DELAY);
addColor(UserColorId::EXP_INFO,
0xffff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Exp notification"),
GRADIENT_DELAY);
addLabel(UserColorId::LABEL_HP,
// TRANSLATORS: palette label
_("Hp bars"));
addColor(UserColorId::PLAYER_HP_FG,
0x00ff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Player HP bar"),
50);
addColor(UserColorId::PLAYER_HP_BG,
0xff0000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Player HP bar (background)"),
50);
addColor(UserColorId::PLAYER_MP_FG,
0x00a0ff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Player MP bar"),
50);
addColor(UserColorId::PLAYER_MP_BG,
0x303030,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Player MP bar (background)"),
50);
addColor(UserColorId::MONSTER_HP_FG,
0x00ff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Monster HP bar"),
50);
addColor(UserColorId::MONSTER_HP_BG,
0xff0000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Monster HP bar (background)"),
50);
addColor(UserColorId::HOMUN_HP_FG,
0x00ff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Homunculus HP bar"),
50);
addColor(UserColorId::HOMUN_HP_BG,
0xff0000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Homunculus HP bar (background)"),
50);
addColor(UserColorId::MERC_HP_FG,
0x00ff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Mercenary HP bar"),
50);
addColor(UserColorId::MERC_HP_BG,
0xff0000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Mercenary HP bar (background)"),
50);
addColor(UserColorId::ELEMENTAL_HP_FG,
0x00ff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Elemental HP bar"),
50);
addColor(UserColorId::ELEMENTAL_HP_BG,
0xff0000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Elemental HP bar (background)"),
50);
addLabel(UserColorId::LABEL_HITS,
// TRANSLATORS: palette label
_("Hits"));
addColor(UserColorId::HIT_PLAYER_MONSTER,
0x0064ff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Player hits monster"),
GRADIENT_DELAY);
addColor(UserColorId::HIT_MONSTER_PLAYER,
0xff3232,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Monster hits player"),
GRADIENT_DELAY);
addColor(UserColorId::HIT_PLAYER_PLAYER,
0xff5050,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Other player hits local player"),
GRADIENT_DELAY);
addColor(UserColorId::HIT_CRITICAL,
0xff0000,
GradientType::RAINBOW,
// TRANSLATORS: palette color
_("Critical Hit"),
GRADIENT_DELAY);
addColor(UserColorId::HIT_LOCAL_PLAYER_MONSTER,
0x00ff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player hits monster"),
GRADIENT_DELAY);
addColor(UserColorId::HIT_LOCAL_PLAYER_CRITICAL,
0xff0000,
GradientType::RAINBOW,
// TRANSLATORS: palette color
_("Local player critical hit"),
GRADIENT_DELAY);
addColor(UserColorId::HIT_LOCAL_PLAYER_MISS,
0x00ffa6,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player miss"),
GRADIENT_DELAY);
addColor(UserColorId::MISS, 0xffff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Misses"),
GRADIENT_DELAY);
addLabel(UserColorId::LABEL_TILES,
// TRANSLATORS: palette label
_("Tiles"));
addColor(UserColorId::PORTAL_HIGHLIGHT,
0xC80000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Portal highlight"),
GRADIENT_DELAY);
addColor(UserColorId::COLLISION_HIGHLIGHT,
0x0000C8,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Default collision highlight"),
64);
addColor(UserColorId::AIR_COLLISION_HIGHLIGHT,
0xe0e0ff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Air collision highlight"),
64);
addColor(UserColorId::WATER_COLLISION_HIGHLIGHT,
0x2050e0,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Water collision highlight"),
64);
addColor(UserColorId::MONSTER_COLLISION_HIGHLIGHT,
0x2050e0,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Monster collision highlight"),
64);
addColor(UserColorId::GROUNDTOP_COLLISION_HIGHLIGHT,
0xffff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Special ground collision highlight"),
20);
addColor(UserColorId::WALKABLE_HIGHLIGHT,
0x00D000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Walkable highlight"),
255);
addColor(UserColorId::NET,
0x000000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Tiles border"), 64);
addLabel(UserColorId::LABEL_RANGES,
// TRANSLATORS: palette label
_("Ranges"));
addColor(UserColorId::ATTACK_RANGE,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player attack range"),
5);
addColor(UserColorId::ATTACK_RANGE_BORDER,
0x0,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player attack range border"),
76);
addColor(UserColorId::MONSTER_ATTACK_RANGE,
0xff0000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Monster attack range"),
20);
addColor(UserColorId::IGNORED_MONSTER_ATTACK_RANGE,
0xff00ff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Ignored monster attack range"),
15);
addColor(UserColorId::SKILL_ATTACK_RANGE,
0x0,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Skill attack range border"),
76);
addLabel(UserColorId::LABEL_OTHER,
// TRANSLATORS: palette label
_("Other"));
addColor(UserColorId::FLOOR_ITEM_TEXT,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Floor item amount color"),
100);
addColor(UserColorId::HOME_PLACE,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Home place"),
20);
addColor(UserColorId::HOME_PLACE_BORDER,
0xffff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Home place border"),
200);
addColor(UserColorId::ROAD_POINT,
0x000000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Road point"), 100);
commit(true);
}
UserPalette::~UserPalette()
{
FOR_EACH (Colors::const_iterator, col, mColors)
{
if (col->grad == GradientType::LABEL)
continue;
const std::string &configName = ColorTypeNames[col->type];
config.setValue(configName + "Gradient",
CAST_S32(col->committedGrad));
config.setValue(configName + "Delay", col->delay);
if (col->grad == GradientType::STATIC ||
col->grad == GradientType::PULSE)
{
char buffer[20];
snprintf(buffer, sizeof(buffer), "0x%06x", col->getRGB());
buffer[19] = 0;
config.setValue(configName, std::string(buffer));
}
}
}
void UserPalette::setColor(const UserColorIdT type,
const int r,
const int g,
const int b)
{
Color &color = mColors[CAST_SIZE(type)].color;
color.r = r;
color.g = g;
color.b = b;
}
void UserPalette::setGradient(const UserColorIdT type,
const GradientTypeT grad)
{
ColorElem *const elem = &mColors[CAST_SIZE(type)];
if (elem->grad != GradientType::STATIC && grad == GradientType::STATIC)
{
const size_t sz = mGradVector.size();
for (size_t i = 0; i < sz; i++)
{
if (mGradVector[i] == elem)
{
mGradVector.erase(mGradVector.begin() + i);
break;
}
}
}
else if (elem->grad == GradientType::STATIC &&
grad != GradientType::STATIC)
{
mGradVector.push_back(elem);
}
if (elem->grad != grad)
elem->grad = grad;
}
std::string UserPalette::getElementAt(int i)
{
if (i < 0 || i >= getNumberOfElements())
return "";
return mColors[i].text;
}
void UserPalette::commit(const bool commitNonStatic)
{
FOR_EACH (Colors::iterator, i, mColors)
{
i->committedGrad = i->grad;
i->committedDelay = i->delay;
if (commitNonStatic || i->grad == GradientType::STATIC)
i->committedColor = i->color;
else if (i->grad == GradientType::PULSE)
i->committedColor = i->testColor;
}
}
void UserPalette::rollback()
{
FOR_EACH (Colors::iterator, i, mColors)
{
if (i->grad != i->committedGrad)
setGradient(static_cast<UserColorIdT>(i->type), i->committedGrad);
const Color &committedColor = i->committedColor;
setGradientDelay(static_cast<UserColorIdT>(i->type),
i->committedDelay);
setColor(static_cast<UserColorIdT>(i->type),
committedColor.r,
committedColor.g,
committedColor.b);
if (i->grad == GradientType::PULSE)
{
Color &testColor = i->testColor;
testColor.r = committedColor.r;
testColor.g = committedColor.g;
testColor.b = committedColor.b;
}
}
}
int UserPalette::getColorTypeAt(const int i)
{
if (i < 0 || i >= getNumberOfElements())
return 0;
return mColors[i].type;
}
void UserPalette::addColor(const UserColorIdT type,
const unsigned rgb,
GradientTypeT grad,
const std::string &text,
int delay)
{
const unsigned maxType = sizeof(ColorTypeNames)
/ sizeof(ColorTypeNames[0]);
if (CAST_U32(type) >= maxType)
return;
const std::string &configName = ColorTypeNames[CAST_SIZE(type)];
char buffer[20];
snprintf(buffer, sizeof(buffer), "0x%06x", rgb);
buffer[19] = 0;
const std::string rgbString = config.getValue(
configName, std::string(buffer));
unsigned int rgbValue = 0;
if (rgbString.length() == 8 && rgbString[0] == '0' && rgbString[1] == 'x')
rgbValue = atox(rgbString);
else
rgbValue = atoi(rgbString.c_str());
const Color &trueCol = Color(rgbValue);
grad = static_cast<GradientTypeT>(config.getValue(
configName + "Gradient",
CAST_S32(grad)));
delay = config.getValueInt(configName + "Delay", delay);
mColors[CAST_SIZE(type)].set(CAST_S32(type),
trueCol, grad, delay);
mColors[CAST_SIZE(type)].text = text;
if (grad != GradientType::STATIC)
mGradVector.push_back(&mColors[CAST_SIZE(type)]);
}
void UserPalette::addLabel(const UserColorIdT type,
const std::string &text)
{
const unsigned maxType = sizeof(ColorTypeNames)
/ sizeof(ColorTypeNames[0]);
if (CAST_U32(type) >= maxType)
return;
mColors[CAST_SIZE(type)] = ColorElem();
const std::string str(" \342\200\225\342\200\225\342\200\225"
"\342\200\225\342\200\225 ");
mColors[CAST_SIZE(type)].grad = GradientType::LABEL;
mColors[CAST_SIZE(type)].text =
std::string(str).append(text).append(str);
}
int UserPalette::getIdByChar(const signed char c, bool &valid) const
{
const CharColors::const_iterator it = mCharColors.find(c);
if (it != mCharColors.end())
{
valid = true;
return (*it).second;
}
valid = false;
return 0;
}