# import pytmx import zipfile from itertools import cycle, islice try: import cPickle as pickle except ImportError: import pickle from kivy.core.image import Image as CoreImage from kivy.uix.widget import Widget from kivy.uix.image import Image from kivy.graphics.texture import Texture from kivy.animation import Animation from kivy.properties import (StringProperty, ObjectProperty, NumericProperty, DictProperty) from kivy.logger import Logger from pathfind import breadth_first_search import net.mapserv as mapserv def kivy_image_loader(filename, colorkey, **kwargs): texture = CoreImage(filename).texture def loader(rect, flags): x, y, w, h = rect t = texture.get_region(x, texture.height - y - h, w, h) if flags.flipped_diagonally: t.flip_horizontal() t.flip_vertical() elif flags.flipped_vertically: t.flip_vertical() elif flags.flipped_horizontally: t.flip_horizontal() return t return loader def create_map_texture(map_data, tile_size=4): map_size = len(map_data[0]), len(map_data) texture = Texture.create(size=(map_size[0] * tile_size, map_size[1] * tile_size), colorfmt='rgb') c = cycle('\x45\x46\x47') s = islice(c, 3 * 4000) buf = b''.join(s) for y, row in enumerate(map_data): for x, cell in enumerate(row): if cell > 0: continue texture.blit_buffer(buf, size=(tile_size, tile_size), colorfmt='rgb', pos=(x * tile_size, y * tile_size)) texture.flip_vertical() return texture class BeingWidget(Widget): anim = ObjectProperty(None) name = StringProperty() class MapWidget(Image): tile_size = NumericProperty(32) player = ObjectProperty() collisions = ObjectProperty(None) current_attacks = DictProperty() beings = DictProperty() maps = {} def load_map(self, name, *args): if name not in self.maps: Logger.info("Caching map %s", name) zf = zipfile.ZipFile('mapdb.zip', 'r') self.maps[name] = pickle.load(zf.open(name + '.pickle')) zf.close() # m = pytmx.TiledMap(filename=filename) # data = m.get_layer_by_name('Collision').data texture = create_map_texture(self.maps[name]['collisions'], self.tile_size) self.texture = texture self.size = texture.size self.collisions = self.maps[name]['collisions'] def to_game_coords(self, pos): ts = self.tile_size height = len(self.collisions) x = int(pos[0] // ts) y = height - int(pos[1] // ts) - 1 return x, y def from_game_coords(self, pos): ts = self.tile_size height = len(self.collisions) x = pos[0] * ts y = (height - pos[1] - 1) * ts return x, y def move_being(self, being, gx, gy, speed=150): ts = self.tile_size ox = int(being.x // ts) oy = int(being.y // ts) gy = len(self.collisions) - gy - 1 try: path = breadth_first_search(self.collisions, (ox, oy), (gx, gy)) except KeyError: path = [] if being.anim: being.anim.stop(being) being.anim = Animation(x=being.x, y=being.y, duration=0) for i in range(len(path) - 1): cx, cy = path[i + 1] px, py = path[i] distance = max(abs(cx - px), abs(cy - py)) being.anim += Animation(x=cx * ts, y=cy * ts, duration=distance * speed / 1000.) being.anim.start(being) def get_attack_points(self, *bind_args): points = [] try: player_id = mapserv.server.char_id except AttributeError: player_id = 0 for (id1, id2) in self.current_attacks: try: # Temporary workaround if id1 == player_id: x1, y1 = self.player.pos else: x1, y1 = self.beings[id1].pos if id2 == player_id: x2, y2 = self.player.pos else: x2, y2 = self.beings[id2].pos points.extend([x1, y1, x2, y2]) except: pass return points def get_attack_endpoints(self, *bind_args): points = [] try: player_id = mapserv.server.char_id except AttributeError: player_id = 0 for (_, target) in self.current_attacks: try: if target == player_id: x, y = self.player.pos else: x, y = self.beings[target].pos points.extend([x, y]) except: pass return points