1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "music.h"
#include "resourcemanager.h"
Music::Music(Mix_Chunk *music):
music(music)
{
channel = -1;
}
Music::~Music()
{
//Mix_FreeMusic(music);
Mix_FreeChunk(music);
music = NULL;
}
Music* Music::load(void* buffer, unsigned int bufferSize)
{
// Load the raw file data from the buffer in an RWops structure
SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
// Use Mix_LoadMUS to load the raw music data
//Mix_Music* music = Mix_LoadMUS_RW(rw); Need to be implemeted
Mix_Chunk *tmpMusic = Mix_LoadWAV_RW(rw, 0);
// Now free the SDL_RWops data
SDL_FreeRW(rw);
return new Music(tmpMusic);
}
bool Music::play(int loops)
{
/*
* Warning: loops should be always set to -1 (infinite) with current
* implementation to avoid halting the playback of other samples
*/
/*if (Mix_PlayMusic(music, loops))
return true;*/
Mix_VolumeChunk(music, 120);
channel = Mix_PlayChannel(-1, music, loops);
if (channel != -1)
return true;
return false;
}
bool Music::stop()
{
/*
* Warning: very dungerous trick, it could try to stop channels occupied
* by samples rather than the current music file
*/
//Mix_HaltMusic();
if (channel != -1)
Mix_HaltChannel(channel);
// Never fails
return true;
}
|