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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "beinghandler.h"
#include <SDL_types.h>
#include "messagein.h"
#include "protocol.h"
#include "../being.h"
#include "../beingmanager.h"
#include "../game.h"
#include "../localplayer.h"
#include "../log.h"
#include "../main.h"
#include "../particle.h"
#include "../sound.h"
const int EMOTION_TIME = 150; /**< Duration of emotion icon */
BeingHandler::BeingHandler()
{
static const Uint16 _messages[] = {
//SMSG_BEING_VISIBLE,
//SMSG_BEING_MOVE,
//SMSG_BEING_REMOVE,
//SMSG_BEING_ACTION,
//SMSG_BEING_LEVELUP,
//SMSG_BEING_EMOTION,
//SMSG_BEING_CHANGE_LOOKS,
//SMSG_BEING_NAME_RESPONSE,
//SMSG_PLAYER_UPDATE_1,
//SMSG_PLAYER_UPDATE_2,
//SMSG_PLAYER_MOVE,
//0x0119,
GPMSG_BEING_ATTACK,
GPMSG_BEING_ENTER,
GPMSG_BEING_LEAVE,
GPMSG_BEINGS_MOVE,
GPMSG_BEINGS_DAMAGE,
GPMSG_BEING_ACTION_CHANGE,
GPMSG_BEING_LOOKS_CHANGE,
0
};
handledMessages = _messages;
}
void BeingHandler::handleMessage(MessageIn &msg)
{
/*
Uint32 id;
Uint16 job, speed;
Uint16 headBottom, headTop, headMid;
Sint16 param1;
Sint8 type;
Being *srcBeing, *dstBeing;
*/
switch (msg.getId())
{
case GPMSG_BEING_ENTER:
handleBeingEnterMessage(msg);
break;
case GPMSG_BEING_LEAVE:
handleBeingLeaveMessage(msg);
break;
case GPMSG_BEINGS_MOVE:
handleBeingsMoveMessage(msg);
break;
case GPMSG_BEING_ATTACK:
handleBeingAttackMessage(msg);
break;
case GPMSG_BEINGS_DAMAGE:
handleBeingsDamageMessage(msg);
break;
case GPMSG_BEING_ACTION_CHANGE:
handleBeingActionChangeMessage(msg);
break;
case GPMSG_BEING_LOOKS_CHANGE:
handleBeingLooksChangeMessage(msg);
break;
/*
case SMSG_BEING_VISIBLE:
case SMSG_BEING_MOVE:
// Information about a being in range
id = msg.readLong();
speed = msg.readShort();
msg.readShort(); // unknown
msg.readShort(); // unknown
msg.readShort(); // option
job = msg.readShort(); // class
dstBeing = beingManager->findBeing(id);
if (dstBeing == NULL)
{
// Being with id >= 110000000 and job 0 are better
// known as ghosts, so don't create those.
if (job == 0 && id >= 110000000)
{
break;
}
dstBeing = beingManager->createBeing(id, job);
}
else if (msg.getId() == 0x0078)
{
dstBeing->clearPath();
dstBeing->mFrame = 0;
dstBeing->mWalkTime = tick_time;
dstBeing->setAction(Being::STAND);
}
// Prevent division by 0 when calculating frame
if (speed == 0) { speed = 150; }
dstBeing->setWalkSpeed(speed);
dstBeing->mJob = job;
dstBeing->setHairStyle(msg.readShort());
dstBeing->setWeapon(msg.readShort());
dstBeing->setVisibleEquipment(
Being::BOTTOMCLOTHES_SPRITE, msg.readShort());
if (msg.getId() == SMSG_BEING_MOVE)
{
msg.readLong(); // server tick
}
msg.readShort(); // shield
dstBeing->setVisibleEquipment(Being::HAIT_SPRITE, msg.readShort());
dstBeing->setVisibleEquipment(
Being::TOPCLOTHES_SPRITE, msg.readShort());
dstBeing->setHairColor(msg.readShort());
msg.readShort(); // unknown
msg.readShort(); // head dir
msg.readShort(); // guild
msg.readShort(); // unknown
msg.readShort(); // unknown
msg.readShort(); // manner
msg.readShort(); // karma
msg.readByte(); // unknown
dstBeing->setSex(1 - msg.readByte()); // sex
if (msg.getId() == SMSG_BEING_MOVE)
{
//Uint16 srcX, srcY, dstX, dstY;
//msg.readCoordinatePair(srcX, srcY, dstX, dstY);
//dstBeing->setAction(Being::STAND);
//dstBeing->mX = srcX;
//dstBeing->mY = srcY;
//dstBeing->setDestination(dstX, dstY);
}
else
{
//Uint8 dir;
//msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir);
//dstBeing->setDirection(dir);
}
msg.readByte(); // unknown
msg.readByte(); // unknown
msg.readByte(); // unknown / sit
break;
case SMSG_BEING_REMOVE:
// A being should be removed or has died
dstBeing = beingManager->findBeing(msg.readLong());
if (!dstBeing)
break;
if (msg.readByte() == 1)
{
dstBeing->setAction(Being::DEAD);
}
else
{
beingManager->destroyBeing(dstBeing);
}
if (dstBeing == player_node->getTarget())
{
player_node->stopAttack();
}
break;
case SMSG_BEING_ACTION:
srcBeing = beingManager->findBeing(msg.readLong());
dstBeing = beingManager->findBeing(msg.readLong());
msg.readLong(); // server tick
msg.readLong(); // src speed
msg.readLong(); // dst speed
param1 = msg.readShort();
msg.readShort(); // param 2
type = msg.readByte();
msg.readShort(); // param 3
switch (type)
{
case 0: // Damage
if (dstBeing) {
dstBeing->takeDamage(param1);
}
if (srcBeing) {
srcBeing->handleAttack(dstBeing, param1);
}
break;
case 2: // Sit
if (srcBeing) {
srcBeing->mFrame = 0;
srcBeing->setAction(Being::SIT);
}
break;
case 3: // Stand up
if (srcBeing) {
srcBeing->mFrame = 0;
srcBeing->setAction(Being::STAND);
}
break;
}
break;
case SMSG_BEING_LEVELUP:
id = (Uint32) msg->readLong();
if (id == player_node->getId()) {
logger->log("Level up");
sound.playSfx("sfx/levelup.ogg");
}
else {
logger->log("Someone else went level up");
}
Particle *levelupFX;
if (msg->readLong() == 0) { // type
levelupFX = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0);
}
else {
levelupFX = particleEngine->addEffect("graphics/particles/skillup.particle.xml", 0, 0);
}
beingManager->findBeing(id)->controlParticle(levelupFX);
break;
case SMSG_BEING_EMOTION:
if (!(dstBeing = beingManager->findBeing(msg.readLong())))
{
break;
}
dstBeing->mEmotion = msg.readByte();
dstBeing->mEmotionTime = EMOTION_TIME;
break;
case SMSG_BEING_CHANGE_LOOKS:
{
if (!(dstBeing = beingManager->findBeing(msg.readLong())))
{
break;
}
int type = msg.readByte();
int id = msg.readByte();
switch (type) {
case 1:
dstBeing->setHairStyle(id);
break;
case 2:
dstBeing->setWeapon(id);
break;
case 3: // Change lower headgear for eAthena, pants for us
dstBeing->setVisibleEquipment(
Being::BOTTOMCLOTHES_SPRITE,
id);
break;
case 4: // Change upper headgear for eAthena, hat for us
dstBeing->setVisibleEquipment(
Being::HAT_SPRITE,
id);
break;
case 5: // Change middle headgear for eathena, armor for us
dstBeing->setVisibleEquipment(
Being::TOPCLOTHES_SPRITE,
id);
break;
case 6:
dstBeing->setHairColor(id);
break;
default:
logger->log("c3: %i\n", id); // unsupported
break;
}
}
break;
case SMSG_BEING_NAME_RESPONSE:
if ((dstBeing = beingManager->findBeing(msg.readLong())))
{
dstBeing->setName(msg.readString(24));
}
break;
case SMSG_PLAYER_UPDATE_1:
case SMSG_PLAYER_UPDATE_2:
case SMSG_PLAYER_MOVE:
// An update about a player, potentially including movement.
id = msg.readLong();
speed = msg.readShort();
msg.readShort(); // option 1
msg.readShort(); // option 2
msg.readShort(); // option
job = msg.readShort();
dstBeing = beingManager->findBeing(id);
if (dstBeing == NULL)
{
dstBeing = beingManager->createBeing(id, job);
}
dstBeing->setWalkSpeed(speed);
dstBeing->mJob = job;
dstBeing->setHairStyle(msg.readShort());
dstBeing->setWeaponById(msg.readShort()); // item id 1
msg.readShort(); // item id 2
headBottom = msg.readShort();
if (msg.getId() == SMSG_PLAYER_MOVE)
{
msg.readLong(); // server tick
}
headTop = msg.readShort();
headMid = msg.readShort();
dstBeing->setHairColor(msg.readShort());
msg.readShort(); // unknown
msg.readShort(); // head dir
msg.readLong(); // guild
msg.readLong(); // emblem
msg.readShort(); // manner
msg.readByte(); // karma
dstBeing->setSex(1 - msg.readByte()); // sex
dstBeing->setVisibleEquipment(
Being::BOTTOMCLOTHES_SPRITE, headBottom);
dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop);
dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid);
if (msg.getId() == SMSG_PLAYER_MOVE)
{
//Uint16 srcX, srcY, dstX, dstY;
//msg.readCoordinatePair(srcX, srcY, dstX, dstY);
//dstBeing->mX = srcX;
//dstBeing->mY = srcY;
//dstBeing->setDestination(dstX, dstY);
}
else
{
//Uint8 dir;
//msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir);
//dstBeing->setDirection(dir);
}
msg.readByte(); // unknown
msg.readByte(); // unknown
if (msg.getId() == SMSG_PLAYER_UPDATE_1)
{
if (msg.readByte() == 2)
{
dstBeing->setAction(Being::SIT);
}
}
else if (msg.getId() == SMSG_PLAYER_MOVE)
{
msg.readByte(); // unknown
}
msg.readByte(); // Lv
msg.readByte(); // unknown
dstBeing->mWalkTime = tick_time;
dstBeing->mFrame = 0;
break;
case 0x0119:
// Change in players look
logger->log("0x0119 %li %i %i %x %i\n", msg.readLong(),
msg.readShort(), msg.readShort(), msg.readShort(),
msg.readByte());
break;
*/
}
}
static void handleLooks(Being *being, MessageIn &msg)
{
// Order of sent slots. Has to be in sync with the server code.
static int const nb_slots = 4;
static int const slots[nb_slots] =
{ Being::WEAPON_SPRITE, Being::HAT_SPRITE, Being::TOPCLOTHES_SPRITE,
Being::BOTTOMCLOTHES_SPRITE };
int mask = msg.readByte();
if (mask & (1 << 8))
{
// The equipment has to be cleared first.
being->setWeaponById(0);
for (int i = 0; i < nb_slots; ++i)
{
if (slots[i] != Being::WEAPON_SPRITE)
being->setVisibleEquipment(slots[i], 0);
}
}
// Fill slots enumerated by the bitmask.
for (int i = 0; i < nb_slots; ++i)
{
if (!(mask & (1 << i))) continue;
int id = msg.readShort();
if (slots[i] != Being::WEAPON_SPRITE)
being->setVisibleEquipment(slots[i], id);
else
being->setWeaponById(id);
}
}
void
BeingHandler::handleBeingEnterMessage(MessageIn &msg)
{
int type = msg.readByte(); // type
int id = msg.readShort();
Being::Action action = (Being::Action)msg.readByte();
Uint16 px = msg.readShort();
Uint16 py = msg.readShort();
switch (type)
{
case OBJECT_PLAYER:
{
std::string name = msg.readString();
Being *being;
if (player_node->getName() == name)
{
being = player_node;
being->setId(id);
}
else
{
being = beingManager->createBeing(id, 0);
being->setName(name);
}
being->setHairStyle(msg.readByte());
being->setHairColor(msg.readByte());
being->setSex(msg.readByte());
being->mX = px;
being->mY = py;
being->setDestination(px, py);
being->setAction(action);
handleLooks(being, msg);
} break;
case OBJECT_MONSTER:
{
int monsterId = msg.readShort();
Being *being;
being = beingManager->createBeing(id, 1002 + monsterId);
being->setWalkSpeed(150); // TODO
being->mX = px;
being->mY = py;
being->setDestination(px, py);
being->setAction(action);
} break;
}
}
void BeingHandler::handleBeingLeaveMessage(MessageIn &msg)
{
Being *being = beingManager->findBeing(msg.readShort());
if (!being) return;
beingManager->destroyBeing(being);
}
void BeingHandler::handleBeingsMoveMessage(MessageIn &msg)
{
while (msg.getUnreadLength())
{
Uint16 id = msg.readShort();
Uint8 flags = msg.readByte();
Being *being = beingManager->findBeing(id);
int sx = 0, sy = 0, dx = 0, dy = 0;
if (flags & MOVING_POSITION)
{
Uint16 sx2, sy2;
msg.readCoordinates(sx2, sy2);
sx = sx2 * 32 + 16;
sy = sy2 * 32 + 16;
}
if (flags & MOVING_DESTINATION)
{
dx = msg.readShort();
dy = msg.readShort();
if (!(flags & MOVING_POSITION))
{
sx = dx;
sy = dy;
}
}
if (!being || !(flags & (MOVING_POSITION | MOVING_DESTINATION)))
{
continue;
}
if (abs(being->mX - sx) + abs(being->mY - sy) > 4 * 32)
{
// Too large a desynchronization.
being->mX = sx;
being->mY = sy;
being->setDestination(dx, dy);
}
else if (!(flags & MOVING_POSITION))
{
being->setDestination(dx, dy);
}
else if (!(flags & MOVING_DESTINATION))
{
being->adjustCourse(sx, sy);
}
else
{
being->adjustCourse(sx, sy, dx, dy);
}
}
}
void BeingHandler::handleBeingAttackMessage(MessageIn &msg)
{
Being *being = beingManager->findBeing(msg.readShort());
if (!being) return;
being->setAction(Being::ATTACK);
being->setDirection(msg.readByte());
}
void BeingHandler::handleBeingsDamageMessage(MessageIn &msg)
{
while (msg.getUnreadLength())
{
Being *being = beingManager->findBeing(msg.readShort());
int damage = msg.readShort();
if (being)
{
being->takeDamage(damage);
}
}
}
void BeingHandler::handleBeingActionChangeMessage(MessageIn &msg)
{
Being* being = beingManager->findBeing(msg.readShort());
if (!being) return;
being->setAction((Being::Action) msg.readByte());
}
void BeingHandler::handleBeingLooksChangeMessage(MessageIn &msg)
{
Being *being = beingManager->findBeing(msg.readShort());
if (!being) return;
handleLooks(being, msg);
}
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