1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
|
/*
* Configurable text colors
* Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net>
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of Aethyra.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef PALETTE_H
#define PALETTE_H
#include <cstdlib>
#include <string>
#include <vector>
#include <guichan/listmodel.hpp>
#include <guichan/color.hpp>
// Generate strings from an enum ... some preprocessor fun.
#define EDEF(a) a,
#define ECONFIGSTR(a) Palette::getConfigName(#a),
#define TEXTENUM(name,def)\
enum name { def(EDEF) };\
static const std::string name ## Names[];
#define DEFENUMNAMES(name,def)\
const std::string Palette::name ## Names[] = { def(ECONFIGSTR) "" };
/**
* Class controlling the game's color palette.
*/
class Palette : public gcn::ListModel
{
public:
/** List of all colors that are configurable. */
#define COLOR_TYPE(ENTRY)\
ENTRY(TEXT)\
ENTRY(SHADOW)\
ENTRY(OUTLINE)\
ENTRY(BACKGROUND)\
ENTRY(HIGHLIGHT)\
ENTRY(SHOP_WARNING)\
ENTRY(CHAT)\
ENTRY(GM)\
ENTRY(PLAYER)\
ENTRY(WHISPER)\
ENTRY(IS)\
ENTRY(PARTY)\
ENTRY(SERVER)\
ENTRY(LOGGER)\
ENTRY(HYPERLINK)\
ENTRY(BEING)\
ENTRY(PC)\
ENTRY(SELF)\
ENTRY(GM_NAME)\
ENTRY(NPC)\
ENTRY(MONSTER)\
ENTRY(PARTICLE)\
ENTRY(EXP_INFO)\
ENTRY(PICKUP_INFO)\
ENTRY(HIT_PLAYER_MONSTER)\
ENTRY(HIT_MONSTER_PLAYER)\
ENTRY(HIT_CRITICAL)\
ENTRY(MISS)\
ENTRY(TYPE_COUNT)\
TEXTENUM(ColorType, COLOR_TYPE);
/** Colors can be static or can alter over time. */
enum GradientType {
STATIC,
SPECTRUM,
RAINBOW
};
/**
* Constructor
*/
Palette();
/**
* Destructor
*/
~Palette();
/**
* Returns the color associated with a character, if it exists. Returns
* Palette::BLACK if the character is not found.
*
* @param c character requested
* @param valid indicate whether character is known
*
* @return the requested color or Palette::BLACK
*/
const gcn::Color& getColor(char c, bool &valid);
/**
* Gets the color with the associated type. Sets the alpha channel
* before returning.
*
* @param type the color type requested
* @param alpha alpha channel to use
*
* @return the requested color
*/
inline const gcn::Color& getColor(ColorType type, int alpha = 255)
{
gcn::Color* col = &mColVector[type].color;
col->a = alpha;
return *col;
}
/**
* Gets the GradientType used by the specified color.
*
* @param type the color type of the color
*
* @return the gradient type of the color with the given index
*/
inline GradientType getGradientType(ColorType type)
{
return mColVector[type].grad;
}
/**
* Get the character used by the specified color.
*
* @param type the color type of the color
*
* @return the color char of the color with the given index
*/
inline char getColorChar(ColorType type)
{
return mColVector[type].ch;
}
/**
* Sets the color for the specified type.
*
* @param type color to be set
* @param r red component
* @param g green component
* @param b blue component
*/
void setColor(ColorType type, int r, int g, int b);
/**
* Sets the gradient type for the specified color.
*
* @param grad gradient type to set
*/
void setGradient(ColorType type, GradientType grad);
/**
* Returns the number of colors known.
*
* @return the number of colors known
*/
inline int getNumberOfElements() { return mColVector.size(); }
/**
* Returns the name of the ith color.
*
* @param i index of color interested in
*
* @return the name of the color
*/
std::string getElementAt(int i);
/**
* Gets the ColorType used by the color for the element at index i in
* the current color model.
*
* @param i the index of the color
*
* @return the color type of the color with the given index
*/
ColorType getColorTypeAt(int i);
/**
* Commit the colors
*/
inline void commit()
{
commit(false);
}
/**
* Rollback the colors
*/
void rollback();
/**
* Updates all colors, that are non-static.
*/
void advanceGradient();
private:
/** Black Color Constant */
static const gcn::Color BLACK;
/** Colors used for the rainbow gradient */
static const gcn::Color RAINBOW_COLORS[];
static const int RAINBOW_COLOR_COUNT;
/** Parameter to control the speed of the gradient */
static const int GRADIENT_DELAY;
/** Time tick, that gradient-type colors were updated the last time. */
int mRainbowTime;
/**
* Define a color replacement.
*
* @param i the index of the color to replace
* @param r red component
* @param g green component
* @param b blue component
*/
void setColorAt(int i, int r, int g, int b);
/**
* Commit the colors. Commit the non-static color values, if
* commitNonStatic is true. Only needed in the constructor.
*/
void commit(bool commitNonStatic);
struct ColorElem
{
ColorType type;
gcn::Color color;
gcn::Color committedColor;
std::string text;
char ch;
GradientType grad;
GradientType committedGrad;
int gradientIndex;
void set(ColorType type, gcn::Color& color, GradientType grad,
const std::string &text, char c)
{
ColorElem::type = type;
ColorElem::color = color;
ColorElem::text = text;
ColorElem::ch = c;
ColorElem::grad = grad;
ColorElem::gradientIndex = rand();
}
inline int getRGB() {
return (committedColor.r << 16) | (committedColor.g << 8) |
committedColor.b;
}
};
typedef std::vector<ColorElem> ColVector;
/** Vector containing the colors. */
ColVector mColVector;
std::vector<ColorElem*> mGradVector;
/**
* Initialise color
*
* @param c character that needs initialising
* @param rgb default color if not found in config
* @param text identifier of color
*/
void addColor(ColorType type, int rgb, GradientType grad,
const std::string &text, char c = 0);
/**
* Prefixes the given string with "Color", lowercases all letters but
* the first and all following a '_'. All '_'s will be removed.
*
* E.g.: HIT_PLAYER_MONSTER -> HitPlayerMonster
*
* @param typeName string to transform
*
* @return the transformed string
*/
static std::string getConfigName(const std::string& typeName);
};
extern Palette *guiPalette;
#endif
|