1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _GRAPHICS_H
#define _GRAPHICS_H
#include <guichan/sdl/sdlgraphics.hpp>
#include "guichanfwd.h"
class Image;
class ImageRect;
class SDL_Surface;
/**
* A central point of control for graphics.
*/
class Graphics : public gcn::SDLGraphics {
public:
/**
* Constructor.
*/
Graphics();
/**
* Destructor.
*/
virtual ~Graphics();
/**
* Try to create a window with the given settings.
*/
virtual bool setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel);
/**
* Set fullscreen mode.
*/
bool setFullscreen(bool fs);
/**
* Blits an image onto the screen.
*
* @return <code>true</code> if the image was blitted properly
* <code>false</code> otherwise.
*/
bool drawImage(Image *image, int x, int y);
/**
* Blits an image onto the screen.
*
* @return <code>true</code> if the image was blitted properly
* <code>false</code> otherwise.
*/
virtual bool
drawImage(Image *image,
int srcX, int srcY,
int dstX, int dstY,
int width, int height);
virtual void
drawImagePattern(Image *image,
int x, int y,
int w, int h);
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(
int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center);
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(
int x, int y, int w, int h,
const ImageRect &imgRect);
/**
* Updates the screen. This is done by either copying the buffer to the
* screen or swapping pages.
*/
virtual void updateScreen();
/**
* Returns the width of the screen.
*/
int getWidth();
/**
* Returns the height of the screen.
*/
int getHeight();
/**
* takes a screenshot, and saves it as a png
*/
bool saveScreenshot();
/**
* takes a screenshot and returns it as SDL surface
*/
virtual SDL_Surface* getScreenshot();
protected:
SDL_Surface *mScreen;
bool mFullscreen, mHWAccel;
private:
int screenshotsCount;
};
#endif
|