/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "sprite.h" #include "graphics.h" #include "resources/action.h" #include "resources/animation.h" #include "resources/image.h" #include "resources/resourcemanager.h" #include Sprite::Sprite(SpriteDef *sprite): mSprite(sprite) { assert(mSprite); // Play the stand animation by default play(SpriteAction::STAND); } Sprite *Sprite::load(const std::string &filename, int variant) { ResourceManager *resman = ResourceManager::getInstance(); auto spriteDef = resman->getSprite(filename, variant); if (!spriteDef) return nullptr; return new Sprite(spriteDef); } Sprite::~Sprite() = default; bool Sprite::reset() { bool ret = mFrameIndex !=0 || mFrameTime != 0; mFrameIndex = 0; mFrameTime = 0; if (mAnimation) mFrame = mAnimation->getFrame(0); else mFrame = nullptr; return ret; } bool Sprite::play(const std::string &spriteAction) { Action *action = mSprite->getAction(spriteAction); if (!action) return false; mAction = action; Animation *animation = mAction->getAnimation(mDirection); if (animation && animation != mAnimation && animation->getLength() > 0) { mAnimation = animation; reset(); return true; } return false; } bool Sprite::update(int dt) { if (!mAnimation) return false; Animation *animation = mAnimation; Frame *frame = mFrame; if (!updateCurrentAnimation(dt)) { // Animation finished, reset to default play(SpriteAction::STAND); } // Make sure something actually changed return animation != mAnimation || frame != mFrame; } bool Sprite::updateCurrentAnimation(int dt) { if (!mFrame || Animation::isTerminator(*mFrame)) return false; mFrameTime += dt; while (mFrameTime > mFrame->delay && mFrame->delay > 0) { mFrameTime -= mFrame->delay; mFrameIndex++; if (mFrameIndex == mAnimation->getLength()) mFrameIndex = 0; mFrame = mAnimation->getFrame(mFrameIndex); if (Animation::isTerminator(*mFrame)) { mAnimation = nullptr; mFrame = nullptr; return false; } } return true; } bool Sprite::draw(Graphics *graphics, int posX, int posY) const { if (!mFrame) return false; if (!mFrame->image) return false; if (mFrame->image->getAlpha() != mAlpha) mFrame->image->setAlpha(mAlpha); return graphics->drawImage(mFrame->image, posX + mFrame->offsetX, posY + mFrame->offsetY); } bool Sprite::setDirection(SpriteDirection direction) { if (mDirection != direction) { mDirection = direction; if (!mAction) return false; Animation *animation = mAction->getAnimation(mDirection); if (animation && animation != mAnimation && animation->getLength() > 0) { mAnimation = animation; reset(); } return true; } return false; } int Sprite::getDuration() const { if (mAnimation) return mAnimation->getDuration(); return 0; } int Sprite::getWidth() const { if (mFrame && mFrame->image) return mFrame->image->getWidth(); return 0; } int Sprite::getHeight() const { if (mFrame && mFrame->image) return mFrame->image->getHeight(); return 0; } int Sprite::getOffsetX() const { return mFrame ? mFrame->offsetX : 0; } int Sprite::getOffsetY() const { return mFrame ? mFrame->offsetY : 0; } const Image *Sprite::getImage() const { return mFrame ? mFrame->image : nullptr; }