/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "configuration.h" #include "game.h" #include "localplayer.h" #include "log.h" #include "sound.h" #include "resources/music.h" #include "resources/resourcemanager.h" #include "resources/soundeffect.h" enum { CHANNEL_NOTIFICATIONS = 0 }; /** * This will be set to true, when a music can be freed after a fade out * Currently used by fadeOutCallBack() */ static bool sFadingOutEnded = false; /** * Callback used at end of fadeout. * It is called by Mix_MusicFadeFinished(). */ static void fadeOutCallBack() { sFadingOutEnded = true; } Sound::Sound(): mInstalled(false), mSfxVolume(100), mNotificationsVolume(100), mMusicVolume(60), mMusic(NULL) { // This set up our callback function used to // handle fade outs endings. sFadingOutEnded = false; Mix_HookMusicFinished(fadeOutCallBack); } Sound::~Sound() { // Unlink the callback function. Mix_HookMusicFinished(NULL); } void Sound::init() { // Don't initialize sound engine twice if (mInstalled) return; logger->log("Sound::init() Initializing sound..."); if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) { logger->log("Sound::init() Failed to initialize audio subsystem"); return; } const size_t audioBuffer = 4096; const int res = Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, audioBuffer); if (res < 0) { logger->log("Sound::init Could not initialize audio: %s", Mix_GetError()); return; } Mix_AllocateChannels(16); Mix_ReserveChannels(1); // reserve one channel for notification sounds Mix_VolumeMusic(mMusicVolume); Mix_Volume(-1, mSfxVolume); Mix_Volume(CHANNEL_NOTIFICATIONS, mNotificationsVolume); info(); mInstalled = true; if (!mCurrentMusicFile.empty()) playMusic(mCurrentMusicFile); } void Sound::info() { SDL_version compiledVersion; const SDL_version *linkedVersion; const char *format = "Unknown"; int rate = 0; Uint16 audioFormat = 0; int channels = 0; MIX_VERSION(&compiledVersion); linkedVersion = Mix_Linked_Version(); const char *driver = SDL_GetCurrentAudioDriver(); Mix_QuerySpec(&rate, &audioFormat, &channels); switch (audioFormat) { case AUDIO_U8: format = "U8"; break; case AUDIO_S8: format = "S8"; break; case AUDIO_U16LSB: format = "U16LSB"; break; case AUDIO_S16LSB: format = "S16LSB"; break; case AUDIO_U16MSB: format = "U16MSB"; break; case AUDIO_S16MSB: format = "S16MSB"; break; } logger->log("Sound::info() SDL_mixer: %i.%i.%i (compiled)", compiledVersion.major, compiledVersion.minor, compiledVersion.patch); logger->log("Sound::info() SDL_mixer: %i.%i.%i (linked)", linkedVersion->major, linkedVersion->minor, linkedVersion->patch); logger->log("Sound::info() Driver: %s", driver); logger->log("Sound::info() Format: %s", format); logger->log("Sound::info() Rate: %i", rate); logger->log("Sound::info() Channels: %i", channels); } void Sound::setMusicVolume(int volume) { mMusicVolume = volume; if (mInstalled) Mix_VolumeMusic(mMusicVolume); } void Sound::setSfxVolume(int volume) { mSfxVolume = volume; if (mInstalled) { Mix_Volume(-1, mSfxVolume); Mix_Volume(CHANNEL_NOTIFICATIONS, mNotificationsVolume); } } void Sound::setNotificationsVolume(int volume) { mNotificationsVolume = volume; if (mInstalled) Mix_Volume(CHANNEL_NOTIFICATIONS, mNotificationsVolume); } static Music *loadMusic(const std::string &fileName) { ResourceManager *resman = ResourceManager::getInstance(); return resman->getMusic(paths.getStringValue("music") + fileName); } void Sound::playMusic(const std::string &fileName) { mCurrentMusicFile = fileName; if (!mInstalled) return; haltMusic(); mMusic = loadMusic(fileName); if (mMusic) mMusic->play(); } void Sound::stopMusic() { if (!mInstalled) return; logger->log("Sound::stopMusic()"); haltMusic(); } void Sound::fadeInMusic(const std::string &fileName, int ms) { mCurrentMusicFile = fileName; if (!mInstalled) return; haltMusic(); mMusic = loadMusic(fileName); if (mMusic) mMusic->play(-1, ms); } void Sound::fadeOutMusic(int ms) { mCurrentMusicFile.clear(); if (!mInstalled) return; logger->log("Sound::fadeOutMusic() Fading-out (%i ms)", ms); if (mMusic) { Mix_FadeOutMusic(ms); // Note: The fadeOutCallBack handler will take care about freeing // the music file at fade out ending. } else { sFadingOutEnded = true; } } void Sound::fadeOutAndPlayMusic(const std::string &fileName, int ms) { mNextMusicFile = fileName; fadeOutMusic(ms); } void Sound::logic() { if (sFadingOutEnded) { if (mMusic) { mMusic->decRef(); mMusic = 0; } sFadingOutEnded = false; if (!mNextMusicFile.empty()) { playMusic(mNextMusicFile); mNextMusicFile.clear(); } } } void Sound::playSfx(const std::string &path, int x, int y) { if (!mInstalled || path.empty()) return; std::string tmpPath; if (!path.compare(0, 4, "sfx/")) tmpPath = path; else tmpPath = paths.getValue("sfx", "sfx/") + path; ResourceManager *resman = ResourceManager::getInstance(); if (SoundEffect *sample = resman->getSoundEffect(tmpPath)) { logger->log("Sound::playSfx() Playing: %s", path.c_str()); int vol = 120; if (local_player && (x > 0 || y > 0)) { const Vector &pos = local_player->getPosition(); const int dx = std::abs((int) pos.x - x); const int dy = std::abs((int) pos.y - y); const int dist = std::max(dx, dy); // Volume goes down one level with each 4 pixels vol -= std::min(120, dist / 4); } sample->play(0, vol); } } void Sound::playNotification(const std::string &path) { const std::string fullPath = paths.getValue("sfx", "sfx/") + path; ResourceManager *resman = ResourceManager::getInstance(); if (SoundEffect *sample = resman->getSoundEffect(fullPath)) { sample->play(0, 128, CHANNEL_NOTIFICATIONS); } } void Sound::close() { if (!mInstalled) return; haltMusic(); logger->log("Sound::close() Shutting down sound..."); Mix_CloseAudio(); mInstalled = false; } void Sound::haltMusic() { if (!mMusic) return; Mix_HaltMusic(); mMusic->decRef(); mMusic = 0; }