/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include "configuration.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
#include "sound.h"
#include "resources/music.h"
#include "resources/resourcemanager.h"
#include "resources/soundeffect.h"
enum {
CHANNEL_NOTIFICATIONS = 0
};
/**
* This will be set to true, when a music can be freed after a fade out
* Currently used by fadeOutCallBack()
*/
static bool sFadingOutEnded = false;
/**
* Callback used at end of fadeout.
* It is called by Mix_MusicFadeFinished().
*/
static void fadeOutCallBack()
{
sFadingOutEnded = true;
}
Sound::Sound():
mInstalled(false),
mSfxVolume(100),
mNotificationsVolume(100),
mMusicVolume(60),
mMusic(NULL)
{
// This set up our callback function used to
// handle fade outs endings.
sFadingOutEnded = false;
Mix_HookMusicFinished(fadeOutCallBack);
}
Sound::~Sound()
{
// Unlink the callback function.
Mix_HookMusicFinished(NULL);
}
void Sound::init()
{
// Don't initialize sound engine twice
if (mInstalled)
return;
logger->log("Sound::init() Initializing sound...");
if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1)
{
logger->log("Sound::init() Failed to initialize audio subsystem");
return;
}
const size_t audioBuffer = 4096;
const int res = Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT,
MIX_DEFAULT_CHANNELS, audioBuffer);
if (res < 0)
{
logger->log("Sound::init Could not initialize audio: %s",
Mix_GetError());
return;
}
Mix_AllocateChannels(16);
Mix_ReserveChannels(1); // reserve one channel for notification sounds
Mix_VolumeMusic(mMusicVolume);
Mix_Volume(-1, mSfxVolume);
Mix_Volume(CHANNEL_NOTIFICATIONS, mNotificationsVolume);
info();
mInstalled = true;
if (!mCurrentMusicFile.empty())
playMusic(mCurrentMusicFile);
}
void Sound::info()
{
SDL_version compiledVersion;
const SDL_version *linkedVersion;
const char *format = "Unknown";
int rate = 0;
Uint16 audioFormat = 0;
int channels = 0;
MIX_VERSION(&compiledVersion);
linkedVersion = Mix_Linked_Version();
const char *driver = SDL_GetCurrentAudioDriver();
Mix_QuerySpec(&rate, &audioFormat, &channels);
switch (audioFormat)
{
case AUDIO_U8: format = "U8"; break;
case AUDIO_S8: format = "S8"; break;
case AUDIO_U16LSB: format = "U16LSB"; break;
case AUDIO_S16LSB: format = "S16LSB"; break;
case AUDIO_U16MSB: format = "U16MSB"; break;
case AUDIO_S16MSB: format = "S16MSB"; break;
}
logger->log("Sound::info() SDL_mixer: %i.%i.%i (compiled)",
compiledVersion.major,
compiledVersion.minor,
compiledVersion.patch);
logger->log("Sound::info() SDL_mixer: %i.%i.%i (linked)",
linkedVersion->major,
linkedVersion->minor,
linkedVersion->patch);
logger->log("Sound::info() Driver: %s", driver);
logger->log("Sound::info() Format: %s", format);
logger->log("Sound::info() Rate: %i", rate);
logger->log("Sound::info() Channels: %i", channels);
}
void Sound::setMusicVolume(int volume)
{
mMusicVolume = volume;
if (mInstalled)
Mix_VolumeMusic(mMusicVolume);
}
void Sound::setSfxVolume(int volume)
{
mSfxVolume = volume;
if (mInstalled)
{
Mix_Volume(-1, mSfxVolume);
Mix_Volume(CHANNEL_NOTIFICATIONS, mNotificationsVolume);
}
}
void Sound::setNotificationsVolume(int volume)
{
mNotificationsVolume = volume;
if (mInstalled)
Mix_Volume(CHANNEL_NOTIFICATIONS, mNotificationsVolume);
}
static Music *loadMusic(const std::string &fileName)
{
ResourceManager *resman = ResourceManager::getInstance();
return resman->getMusic(paths.getStringValue("music") + fileName);
}
void Sound::playMusic(const std::string &fileName)
{
mCurrentMusicFile = fileName;
if (!mInstalled)
return;
haltMusic();
mMusic = loadMusic(fileName);
if (mMusic)
mMusic->play();
}
void Sound::stopMusic()
{
if (!mInstalled)
return;
logger->log("Sound::stopMusic()");
haltMusic();
}
void Sound::fadeInMusic(const std::string &fileName, int ms)
{
mCurrentMusicFile = fileName;
if (!mInstalled)
return;
haltMusic();
mMusic = loadMusic(fileName);
if (mMusic)
mMusic->play(-1, ms);
}
void Sound::fadeOutMusic(int ms)
{
mCurrentMusicFile.clear();
if (!mInstalled)
return;
logger->log("Sound::fadeOutMusic() Fading-out (%i ms)", ms);
if (mMusic)
{
Mix_FadeOutMusic(ms);
// Note: The fadeOutCallBack handler will take care about freeing
// the music file at fade out ending.
}
else
{
sFadingOutEnded = true;
}
}
void Sound::fadeOutAndPlayMusic(const std::string &fileName, int ms)
{
mNextMusicFile = fileName;
fadeOutMusic(ms);
}
void Sound::logic()
{
if (sFadingOutEnded)
{
if (mMusic)
{
mMusic->decRef();
mMusic = 0;
}
sFadingOutEnded = false;
if (!mNextMusicFile.empty())
{
playMusic(mNextMusicFile);
mNextMusicFile.clear();
}
}
}
void Sound::playSfx(const std::string &path, int x, int y)
{
if (!mInstalled || path.empty())
return;
std::string tmpPath;
if (!path.compare(0, 4, "sfx/"))
tmpPath = path;
else
tmpPath = paths.getValue("sfx", "sfx/") + path;
ResourceManager *resman = ResourceManager::getInstance();
if (SoundEffect *sample = resman->getSoundEffect(tmpPath))
{
logger->log("Sound::playSfx() Playing: %s", path.c_str());
int vol = 120;
if (local_player && (x > 0 || y > 0))
{
const Vector &pos = local_player->getPosition();
const int dx = std::abs((int) pos.x - x);
const int dy = std::abs((int) pos.y - y);
const int dist = std::max(dx, dy);
// Volume goes down one level with each 4 pixels
vol -= std::min(120, dist / 4);
}
sample->play(0, vol);
}
}
void Sound::playNotification(const std::string &path)
{
const std::string fullPath = paths.getValue("sfx", "sfx/") + path;
ResourceManager *resman = ResourceManager::getInstance();
if (SoundEffect *sample = resman->getSoundEffect(fullPath))
{
sample->play(0, 128, CHANNEL_NOTIFICATIONS);
}
}
void Sound::close()
{
if (!mInstalled)
return;
haltMusic();
logger->log("Sound::close() Shutting down sound...");
Mix_CloseAudio();
mInstalled = false;
}
void Sound::haltMusic()
{
if (!mMusic)
return;
Mix_HaltMusic();
mMusic->decRef();
mMusic = 0;
}