/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SIMPLEANIMAION_H #define _TMW_SIMPLEANIMAION_H #include "resources/animation.h" class Frame; class Graphics; /** * This class is a leightweight alternative to the AnimatedSprite class. * It hosts a looping animation without actions and directions. */ class SimpleAnimation { public: SimpleAnimation(Animation *animation): mAnimation(animation), mAnimationTime(0), mAnimationPhase(0), mCurrentFrame(mAnimation->getFrame(0)) {}; ~SimpleAnimation(); void update(unsigned int timePassed); Image *getCurrentImage() const; private: Animation *mAnimation; /**< The hosted animation */ unsigned int mAnimationTime; /**< Time in game ticks the current frame is shown*/ unsigned int mAnimationPhase; /**< Current animation phase when the appearance is ANIMATION*/ Frame *mCurrentFrame; }; #endif