/* * Gui Skinning * Copyright (C) 2008 The Legend of Mazzeroth Development Team * Copyright (C) 2009 Aethyra Development Team * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SKIN_H #define SKIN_H #include "graphics.h" #include "eventlistener.h" #include "gui/palette.h" #include #include class DyePalette; class Image; class ImageSet; class ProgressBar; class Skin { public: Skin(ImageRect skin, Image *close, Image *stickyUp, Image *stickyDown); ~Skin(); /** * Returns the background skin. */ const ImageRect &getBorder() const { return mBorder; } /** * Returns the image used by a close button for this skin. */ Image *getCloseImage() const { return mCloseImage; } /** * Returns the image used by a sticky button for this skin. */ Image *getStickyImage(bool state) const { return state ? mStickyImageDown : mStickyImageUp; } /** * Returns the minimum width which can be used with this skin. */ int getMinWidth() const; /** * Returns the minimum height which can be used with this skin. */ int getMinHeight() const; /** * Updates the alpha value of the skin */ void updateAlpha(float minimumOpacityAllowed = 0.0f); int instances = 0; private: ImageRect mBorder; /**< The window border and background */ Image *mCloseImage; /**< Close Button Image */ Image *mStickyImageUp; /**< Sticky Button Image */ Image *mStickyImageDown; /**< Sticky Button Image */ }; class Theme : public Palette, public EventListener { public: static Theme *instance(); static void deleteInstance(); static void prepareThemePath(); static const std::string &getThemePath() { return mThemePath; } /** * Returns the patch to the given gui resource relative to the theme * or, if it isn't in the theme, relative to 'graphics/gui'. */ static std::string resolveThemePath(const std::string &path); static Image *getImageFromTheme(const std::string &path); static ImageSet *getImageSetFromTheme(const std::string &path, int w, int h); enum ThemePalette { TEXT, SHADOW, OUTLINE, PROGRESS_BAR, BUTTON, BUTTON_DISABLED, TAB, PARTY_CHAT_TAB, PARTY_SOCIAL_TAB, BACKGROUND, HIGHLIGHT, TAB_FLASH, SHOP_WARNING, ITEM_EQUIPPED, CHAT, GM, PLAYER, WHISPER, IS, PARTY, GUILD, SERVER, LOGGER, HYPERLINK, UNKNOWN_ITEM, GENERIC, HEAD, USABLE, TORSO, ONEHAND, LEGS, FEET, TWOHAND, SHIELD, RING, NECKLACE, ARMS, AMMO, SERVER_VERSION_NOT_SUPPORTED, THEME_COLORS_END }; enum ProgressPalette { PROG_DEFAULT, PROG_HP, PROG_MP, PROG_NO_MP, PROG_EXP, PROG_INVY_SLOTS, PROG_WEIGHT, PROG_JOB, THEME_PROG_END }; /** * Gets the color associated with the type. Sets the alpha channel * before returning. * * @param type the color type requested * @param alpha alpha channel to use * * @return the requested color */ static const gcn::Color &getThemeColor(int type, int alpha = 255) { return mInstance->getColor(type, alpha); } static const gcn::Color &getThemeColor(char c, bool &valid) { return mInstance->getColor(c, valid); } static gcn::Color getProgressColor(int type, float progress); /** * Loads a skin. */ Skin *load(const std::string &filename, const std::string &defaultPath = getThemePath()); /** * Updates the alpha values of all of the skins. */ void updateAlpha(); /** * Get the minimum opacity allowed to skins. */ float getMinimumOpacity() const { return mMinimumOpacity; } /** * Set the minimum opacity allowed to skins. * Set a negative value to free the minimum allowed. */ void setMinimumOpacity(float minimumOpacity); void event(Event::Channel channel, const Event &event) override; private: Theme(); ~Theme() override; Skin *readSkin(const std::string &filename); // Map containing all window skins std::map mSkins; static std::string mThemePath; static Theme *mInstance; static bool tryThemePath(std::string themePath); void loadColors(std::string file = std::string()); /** * Tells if the current skins opacity * should not get less than the given value */ float mMinimumOpacity; std::vector mProgressColors; }; #endif