/*
* Gui Skinning
* Copyright (C) 2008 The Legend of Mazzeroth Development Team
* Copyright (C) 2009 Aethyra Development Team
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/theme.h"
#include "configuration.h"
#include "log.h"
#include "resources/dye.h"
#include "resources/image.h"
#include "resources/imageset.h"
#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/stringutils.h"
#include "utils/xml.h"
#include
#include
static std::string defaultThemePath;
std::string Theme::mThemePath;
Theme *Theme::mInstance = nullptr;
// Set the theme path...
static void initDefaultThemePath()
{
ResourceManager *resman = ResourceManager::getInstance();
defaultThemePath = branding.getStringValue("guiThemePath");
if (!defaultThemePath.empty() && resman->isDirectory(defaultThemePath))
return;
else
defaultThemePath = "graphics/gui/";
}
Skin::Skin(ImageRect skin, Image *close, Image *stickyUp, Image *stickyDown,
const std::string &filePath,
const std::string &name):
instances(0),
mFilePath(filePath),
mName(name),
mBorder(skin),
mCloseImage(close),
mStickyImageUp(stickyUp),
mStickyImageDown(stickyDown)
{}
Skin::~Skin()
{
// Clean up static resources
for (auto img : mBorder.grid)
delete img;
mCloseImage->decRef();
delete mStickyImageUp;
delete mStickyImageDown;
}
void Skin::updateAlpha(float minimumOpacityAllowed)
{
const float alpha = std::max(minimumOpacityAllowed,
config.getFloatValue("guialpha"));
mBorder.setAlpha(alpha);
mCloseImage->setAlpha(alpha);
mStickyImageUp->setAlpha(alpha);
mStickyImageDown->setAlpha(alpha);
}
int Skin::getMinWidth() const
{
return mBorder.grid[ImageRect::UPPER_LEFT]->getWidth() +
mBorder.grid[ImageRect::UPPER_RIGHT]->getWidth();
}
int Skin::getMinHeight() const
{
return mBorder.grid[ImageRect::UPPER_LEFT]->getHeight() +
mBorder.grid[ImageRect::LOWER_LEFT]->getHeight();
}
Theme::Theme():
Palette(THEME_COLORS_END),
mMinimumOpacity(-1.0f),
mProgressColors(THEME_PROG_END)
{
initDefaultThemePath();
listen(Event::ConfigChannel);
loadColors();
mColors[HIGHLIGHT].ch = 'H';
mColors[CHAT].ch = 'C';
mColors[GM].ch = 'G';
mColors[PLAYER].ch = 'Y';
mColors[WHISPER].ch = 'W';
mColors[IS].ch = 'I';
mColors[PARTY].ch = 'P';
mColors[GUILD].ch = 'U';
mColors[SERVER].ch = 'S';
mColors[LOGGER].ch = 'L';
mColors[HYPERLINK].ch = '<';
}
Theme::~Theme()
{
delete_all(mSkins);
delete_all(mProgressColors);
}
Theme *Theme::instance()
{
if (!mInstance)
mInstance = new Theme;
return mInstance;
}
void Theme::deleteInstance()
{
delete mInstance;
mInstance = nullptr;
}
gcn::Color Theme::getProgressColor(int type, float progress)
{
DyePalette *dye = mInstance->mProgressColors[type];
int color[3] = {0, 0, 0};
dye->getColor(progress, color);
return gcn::Color(color[0], color[1], color[2]);
}
Skin *Theme::load(const std::string &filename, const std::string &defaultPath)
{
// Check if this skin was already loaded
auto skinIterator = mSkins.find(filename);
if (mSkins.end() != skinIterator)
{
skinIterator->second->instances++;
return skinIterator->second;
}
Skin *skin = readSkin(filename);
if (!skin)
{
// Try falling back on the defaultPath if this makes sense
if (filename != defaultPath)
{
logger->log("Error loading skin '%s', falling back on default.",
filename.c_str());
skin = readSkin(defaultPath);
}
if (!skin)
{
logger->error(strprintf("Error: Loading default skin '%s' failed. "
"Make sure the skin file is valid.",
defaultPath.c_str()));
}
}
// Add the skin to the loaded skins
mSkins[filename] = skin;
return skin;
}
void Theme::setMinimumOpacity(float minimumOpacity)
{
if (minimumOpacity > 1.0f)
return;
mMinimumOpacity = minimumOpacity;
updateAlpha();
}
void Theme::updateAlpha()
{
for (auto &skin : mSkins)
skin.second->updateAlpha(mMinimumOpacity);
}
void Theme::event(Event::Channel channel, const Event &event)
{
if (channel == Event::ConfigChannel &&
event.getType() == Event::ConfigOptionChanged &&
event.getString("option") == "guialpha")
{
updateAlpha();
}
}
Skin *Theme::readSkin(const std::string &filename)
{
if (filename.empty())
return nullptr;
logger->log("Loading skin '%s'.", filename.c_str());
XML::Document doc(resolveThemePath(filename));
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "skinset"))
return nullptr;
const std::string skinSetImage = XML::getProperty(rootNode, "image", "");
if (skinSetImage.empty())
{
logger->log("Theme::readSkin(): Skinset does not define an image!");
return nullptr;
}
logger->log("Theme::load(): defines '%s' as a skin image.",
skinSetImage.c_str());
Image *dBorders = Theme::getImageFromTheme(skinSetImage);
ImageRect border;
memset(&border, 0, sizeof(ImageRect));
// iterate 's
for_each_xml_child_node(widgetNode, rootNode)
{
if (!xmlStrEqual(widgetNode->name, BAD_CAST "widget"))
continue;
const std::string widgetType =
XML::getProperty(widgetNode, "type", "unknown");
if (widgetType == "Window")
{
// Iterate through 's
// LEEOR / TODO:
// We need to make provisions to load in a CloseButton image. For
// now it can just be hard-coded.
for_each_xml_child_node(partNode, widgetNode)
{
if (!xmlStrEqual(partNode->name, BAD_CAST "part"))
continue;
const std::string partType =
XML::getProperty(partNode, "type", "unknown");
// TOP ROW
const int xPos = XML::getProperty(partNode, "xpos", 0);
const int yPos = XML::getProperty(partNode, "ypos", 0);
const int width = XML::getProperty(partNode, "width", 1);
const int height = XML::getProperty(partNode, "height", 1);
if (partType == "top-left-corner")
border.grid[0] = dBorders->getSubImage(xPos, yPos, width, height);
else if (partType == "top-edge")
border.grid[1] = dBorders->getSubImage(xPos, yPos, width, height);
else if (partType == "top-right-corner")
border.grid[2] = dBorders->getSubImage(xPos, yPos, width, height);
// MIDDLE ROW
else if (partType == "left-edge")
border.grid[3] = dBorders->getSubImage(xPos, yPos, width, height);
else if (partType == "bg-quad")
border.grid[4] = dBorders->getSubImage(xPos, yPos, width, height);
else if (partType == "right-edge")
border.grid[5] = dBorders->getSubImage(xPos, yPos, width, height);
// BOTTOM ROW
else if (partType == "bottom-left-corner")
border.grid[6] = dBorders->getSubImage(xPos, yPos, width, height);
else if (partType == "bottom-edge")
border.grid[7] = dBorders->getSubImage(xPos, yPos, width, height);
else if (partType == "bottom-right-corner")
border.grid[8] = dBorders->getSubImage(xPos, yPos, width, height);
else
logger->log("Theme::readSkin(): Unknown part type '%s'",
partType.c_str());
}
}
else
{
logger->log("Theme::readSkin(): Unknown widget type '%s'",
widgetType.c_str());
}
}
dBorders->decRef();
logger->log("Finished loading skin.");
// Hard-coded for now until we update the above code to look for window buttons
Image *closeImage = Theme::getImageFromTheme("close_button.png");
Image *sticky = Theme::getImageFromTheme("sticky_button.png");
Image *stickyImageUp = sticky->getSubImage(0, 0, 15, 15);
Image *stickyImageDown = sticky->getSubImage(15, 0, 15, 15);
sticky->decRef();
Skin *skin = new Skin(border, closeImage, stickyImageUp, stickyImageDown,
filename);
skin->updateAlpha(mMinimumOpacity);
return skin;
}
bool Theme::tryThemePath(std::string themePath)
{
if (!themePath.empty())
{
themePath = defaultThemePath + themePath;
if (PHYSFS_exists(themePath.c_str()))
{
mThemePath = themePath;
return true;
}
}
return false;
}
void Theme::prepareThemePath()
{
// Ensure the Theme object has been created
instance();
// Try theme from settings
if (!tryThemePath(config.getStringValue("theme")))
// Try theme from branding
if (!tryThemePath(branding.getStringValue("theme")))
// Use default
mThemePath = defaultThemePath;
instance()->loadColors(mThemePath);
}
std::string Theme::resolveThemePath(const std::string &path)
{
// Need to strip off any dye info for the existence tests
int pos = path.find('|');
std::string file;
if (pos > 0)
file = path.substr(0, pos);
else
file = path;
// Might be a valid path already
if (PHYSFS_exists(file.c_str()))
return path;
// Try the theme
file = getThemePath() + "/" + file;
if (PHYSFS_exists(file.c_str()))
return getThemePath() + "/" + path;
// Backup
return std::string(defaultThemePath) + "/" + path;
}
Image *Theme::getImageFromTheme(const std::string &path)
{
ResourceManager *resman = ResourceManager::getInstance();
return resman->getImage(resolveThemePath(path));
}
ImageSet *Theme::getImageSetFromTheme(const std::string &path,
int w, int h)
{
ResourceManager *resman = ResourceManager::getInstance();
return resman->getImageSet(resolveThemePath(path), w, h);
}
static int readColorType(const std::string &type)
{
static std::string colors[] = {
"TEXT",
"SHADOW",
"OUTLINE",
"PROGRESS_BAR",
"BUTTON",
"BUTTON_DISABLED",
"TAB",
"PARTY_CHAT_TAB",
"PARTY_SOCIAL_TAB",
"BACKGROUND",
"HIGHLIGHT",
"TAB_FLASH",
"SHOP_WARNING",
"ITEM_EQUIPPED",
"CHAT",
"GM",
"PLAYER",
"WHISPER",
"IS",
"PARTY",
"GUILD",
"SERVER",
"LOGGER",
"HYPERLINK",
"UNKNOWN_ITEM",
"GENERIC",
"HEAD",
"USABLE",
"TORSO",
"ONEHAND",
"LEGS",
"FEET",
"TWOHAND",
"SHIELD",
"RING",
"NECKLACE",
"ARMS",
"AMMO",
"SERVER_VERSION_NOT_SUPPORTED"
};
if (type.empty())
return -1;
for (int i = 0; i < Theme::THEME_COLORS_END; i++)
{
if (compareStrI(type, colors[i]) == 0)
{
return i;
}
}
return -1;
}
static gcn::Color readColor(const std::string &description)
{
int size = description.length();
if (size < 7 || description[0] != '#')
{
error:
logger->log("Error, invalid theme color palette: %s",
description.c_str());
return Palette::BLACK;
}
int v = 0;
for (int i = 1; i < 7; ++i)
{
char c = description[i];
int n;
if ('0' <= c && c <= '9')
n = c - '0';
else if ('A' <= c && c <= 'F')
n = c - 'A' + 10;
else if ('a' <= c && c <= 'f')
n = c - 'a' + 10;
else
goto error;
v = (v << 4) | n;
}
return gcn::Color(v);
}
static Palette::GradientType readColorGradient(const std::string &grad)
{
static std::string grads[] = {
"STATIC",
"PULSE",
"SPECTRUM",
"RAINBOW"
};
if (grad.empty())
return Palette::STATIC;
for (int i = 0; i < 4; i++)
{
if (compareStrI(grad, grads[i]))
return (Palette::GradientType) i;
}
return Palette::STATIC;
}
static int readProgressType(const std::string &type)
{
static std::string colors[] = {
"DEFAULT",
"HP",
"MP",
"NO_MP",
"EXP",
"INVY_SLOTS",
"WEIGHT",
"JOB"
};
if (type.empty())
return -1;
for (int i = 0; i < Theme::THEME_PROG_END; i++)
{
if (compareStrI(type, colors[i]) == 0)
return i;
}
return -1;
}
void Theme::loadColors(std::string file)
{
if (file == defaultThemePath)
return; // No need to reload
if (file.empty())
file = defaultThemePath;
file += "/colors.xml";
XML::Document doc(file);
xmlNodePtr root = doc.rootNode();
if (!root || !xmlStrEqual(root->name, BAD_CAST "colors"))
{
logger->log("Error loading colors file: %s", file.c_str());
return;
}
int type;
std::string temp;
gcn::Color color;
GradientType grad;
for_each_xml_child_node(node, root)
{
if (xmlStrEqual(node->name, BAD_CAST "color"))
{
type = readColorType(XML::getProperty(node, "id", ""));
if (type < 0) // invalid or no type given
continue;
temp = XML::getProperty(node, "color", "");
if (temp.empty()) // no color set, so move on
continue;
color = readColor(temp);
grad = readColorGradient(XML::getProperty(node, "effect", ""));
mColors[type].set(type, color, grad, 10);
}
else if (xmlStrEqual(node->name, BAD_CAST "progressbar"))
{
type = readProgressType(XML::getProperty(node, "id", ""));
if (type < 0) // invalid or no type given
continue;
mProgressColors[type] = new DyePalette(XML::getProperty(node,
"color", ""));
}
}
}