/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include #include "spritedef.h" #include "action.h" #include "animation.h" #include "dye.h" #include "image.h" #include "imageset.h" #include "resourcemanager.h" #include "../log.h" #include "../utils/xml.h" Action* SpriteDef::getAction(SpriteAction action) const { Actions::const_iterator i = mActions.find(action); if (i == mActions.end()) { logger->log("Warning: no action \"%u\" defined!", action); return NULL; } return i->second; } SpriteDef *SpriteDef::load(std::string const &animationFile, int variant) { ResourceManager *resman = ResourceManager::getInstance(); std::string::size_type pos = animationFile.find('|'); std::string palettes; if (pos != std::string::npos) palettes = animationFile.substr(pos + 1); XML::Document doc(animationFile.substr(0, pos)); xmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "sprite")) { logger->log("Error, failed to parse %s", animationFile.c_str()); if (animationFile != "graphics/sprites/error.xml") { return load("graphics/sprites/error.xml", 0); } else { return NULL; } } SpriteDef *def = new SpriteDef; def->loadSprite(rootNode, variant, palettes); def->substituteActions(); return def; } void SpriteDef::substituteActions() { substituteAction(ACTION_STAND, ACTION_DEFAULT); substituteAction(ACTION_WALK, ACTION_STAND); substituteAction(ACTION_WALK, ACTION_RUN); substituteAction(ACTION_ATTACK, ACTION_STAND); substituteAction(ACTION_ATTACK_SWING, ACTION_ATTACK); substituteAction(ACTION_ATTACK_STAB, ACTION_ATTACK_SWING); substituteAction(ACTION_ATTACK_BOW, ACTION_ATTACK_STAB); substituteAction(ACTION_ATTACK_THROW, ACTION_ATTACK_SWING); substituteAction(ACTION_CAST_MAGIC, ACTION_ATTACK_SWING); substituteAction(ACTION_USE_ITEM, ACTION_CAST_MAGIC); substituteAction(ACTION_SIT, ACTION_STAND); substituteAction(ACTION_SLEEP, ACTION_SIT); substituteAction(ACTION_HURT, ACTION_STAND); substituteAction(ACTION_DEAD, ACTION_HURT); } void SpriteDef::loadSprite(xmlNodePtr spriteNode, int variant, const std::string &palettes) { // Get the variant const int variantCount = XML::getProperty(spriteNode, "variants", 0); int variant_offset = 0; if (variantCount > 0 && variant < variantCount) { variant_offset = variant * XML::getProperty(spriteNode, "variant_offset", 0); } for_each_xml_child_node(node, spriteNode) { if (xmlStrEqual(node->name, BAD_CAST "imageset")) { loadImageSet(node, palettes); } else if (xmlStrEqual(node->name, BAD_CAST "action")) { loadAction(node, variant_offset); } else if (xmlStrEqual(node->name, BAD_CAST "include")) { includeSprite(node); } } } void SpriteDef::loadImageSet(xmlNodePtr node, std::string const &palettes) { const std::string name = XML::getProperty(node, "name", ""); // We don't allow redefining image sets. This way, an included sprite // definition will use the already loaded image set with the same name. if (mImageSets.find(name) != mImageSets.end()) return; const int width = XML::getProperty(node, "width", 0); const int height = XML::getProperty(node, "height", 0); std::string imageSrc = XML::getProperty(node, "src", ""); Dye::instantiate(imageSrc, palettes); ResourceManager *resman = ResourceManager::getInstance(); ImageSet *imageSet = resman->getImageSet(imageSrc, width, height); if (!imageSet) { logger->error("Couldn't load imageset!"); } mImageSets[name] = imageSet; } void SpriteDef::loadAction(xmlNodePtr node, int variant_offset) { const std::string actionName = XML::getProperty(node, "name", ""); const std::string imageSetName = XML::getProperty(node, "imageset", ""); ImageSetIterator si = mImageSets.find(imageSetName); if (si == mImageSets.end()) { logger->log("Warning: imageset \"%s\" not defined in %s", imageSetName.c_str(), getIdPath().c_str()); return; } ImageSet *imageSet = si->second; SpriteAction actionType = makeSpriteAction(actionName); if (actionType == ACTION_INVALID) { logger->log("Warning: Unknown action \"%s\" defined in %s", actionName.c_str(), getIdPath().c_str()); return; } Action *action = new Action(); mActions[actionType] = action; // When first action set it as default direction if (mActions.empty()) { mActions[ACTION_DEFAULT] = action; } // Load animations for_each_xml_child_node(animationNode, node) { if (xmlStrEqual(animationNode->name, BAD_CAST "animation")) { loadAnimation(animationNode, action, imageSet, variant_offset); } } } void SpriteDef::loadAnimation(xmlNodePtr animationNode, Action *action, ImageSet *imageSet, int variant_offset) { const std::string directionName = XML::getProperty(animationNode, "direction", ""); const SpriteDirection directionType = makeSpriteDirection(directionName); if (directionType == DIRECTION_INVALID) { logger->log("Warning: Unknown direction \"%s\" used in %s", directionName.c_str(), getIdPath().c_str()); return; } Animation *animation = new Animation(); action->setAnimation(directionType, animation); // Get animation frames for_each_xml_child_node(frameNode, animationNode) { const int delay = XML::getProperty(frameNode, "delay", 0); int offsetX = XML::getProperty(frameNode, "offsetX", 0); int offsetY = XML::getProperty(frameNode, "offsetY", 0); offsetY -= imageSet->getHeight() - 32; offsetX -= imageSet->getWidth() / 2 - 16; if (xmlStrEqual(frameNode->name, BAD_CAST "frame")) { const int index = XML::getProperty(frameNode, "index", -1); if (index < 0) { logger->log("No valid value for 'index'"); continue; } Image *img = imageSet->get(index + variant_offset); if (!img) { logger->log("No image at index " + (index + variant_offset)); continue; } animation->addFrame(img, delay, offsetX, offsetY); } else if (xmlStrEqual(frameNode->name, BAD_CAST "sequence")) { int start = XML::getProperty(frameNode, "start", -1); const int end = XML::getProperty(frameNode, "end", -1); if (start < 0 || end < 0) { logger->log("No valid value for 'start' or 'end'"); continue; } while (end >= start) { Image *img = imageSet->get(start + variant_offset); if (!img) { logger->log("No image at index " + (start + variant_offset)); continue; } animation->addFrame(img, delay, offsetX, offsetY); start++; } } else if (xmlStrEqual(frameNode->name, BAD_CAST "end")) { animation->addTerminator(); } } // for frameNode } void SpriteDef::includeSprite(xmlNodePtr includeNode) { // TODO: Perform circular dependency check, since it's easy to crash the // client this way. const std::string filename = XML::getProperty(includeNode, "file", ""); if (filename.empty()) return; XML::Document doc("graphics/sprites/" + filename); xmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "sprite")) { logger->log("Error, no sprite root node in %s", filename.c_str()); return; } loadSprite(rootNode, 0); } void SpriteDef::substituteAction(SpriteAction complete, SpriteAction with) { if (mActions.find(complete) == mActions.end()) { Actions::iterator i = mActions.find(with); if (i != mActions.end()) { mActions[complete] = i->second; } } } SpriteDef::~SpriteDef() { // Actions are shared, so ensure they are deleted only once. std::set< Action * > actions; for (Actions::const_iterator i = mActions.begin(), i_end = mActions.end(); i != i_end; ++i) { actions.insert(i->second); } for (std::set< Action * >::const_iterator i = actions.begin(), i_end = actions.end(); i != i_end; ++i) { delete *i; } for (ImageSetIterator i = mImageSets.begin(); i != mImageSets.end(); ++i) { i->second->decRef(); } } SpriteAction SpriteDef::makeSpriteAction(const std::string& action) { if (action == "" || action == "default") { return ACTION_DEFAULT; } if (action == "stand") { return ACTION_STAND; } else if (action == "walk") { return ACTION_WALK; } else if (action == "run") { return ACTION_RUN; } else if (action == "attack") { return ACTION_ATTACK; } else if (action == "attack_swing") { return ACTION_ATTACK_SWING; } else if (action == "attack_stab") { return ACTION_ATTACK_STAB; } else if (action == "attack_bow") { return ACTION_ATTACK_BOW; } else if (action == "attack_throw") { return ACTION_ATTACK_THROW; } else if (action == "special0") { return ACTION_SPECIAL_0; } else if (action == "special1") { return ACTION_SPECIAL_1; } else if (action == "special2") { return ACTION_SPECIAL_2; } else if (action == "special3") { return ACTION_SPECIAL_3; } else if (action == "special4") { return ACTION_SPECIAL_4; } else if (action == "special5") { return ACTION_SPECIAL_5; } else if (action == "special6") { return ACTION_SPECIAL_6; } else if (action == "special7") { return ACTION_SPECIAL_7; } else if (action == "special8") { return ACTION_SPECIAL_8; } else if (action == "special9") { return ACTION_SPECIAL_9; } else if (action == "cast_magic") { return ACTION_CAST_MAGIC; } else if (action == "use_item") { return ACTION_USE_ITEM; } else if (action == "sit") { return ACTION_SIT; } else if (action == "sleep") { return ACTION_SLEEP; } else if (action == "hurt") { return ACTION_HURT; } else if (action == "dead") { return ACTION_DEAD; } else { return ACTION_INVALID; } } SpriteDirection SpriteDef::makeSpriteDirection(const std::string& direction) { if (direction == "" || direction == "default") { return DIRECTION_DEFAULT; } else if (direction == "up") { return DIRECTION_UP; } else if (direction == "left") { return DIRECTION_LEFT; } else if (direction == "right") { return DIRECTION_RIGHT; } else if (direction == "down") { return DIRECTION_DOWN; } else { return DIRECTION_INVALID; }; }