/*
* The Mana Server
* Copyright (C) 2013 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see .
*/
#include "resources/settingsmanager.h"
#include "resources/attributes.h"
#include "resources/hairdb.h"
#include "resources/itemdb.h"
#include "resources/monsterdb.h"
#include "resources/specialdb.h"
#include "resources/npcdb.h"
#include "resources/emotedb.h"
#include "statuseffect.h"
#include "units.h"
#include "net/manaserv/itemhandler.h"
#include "net/net.h"
#include "utils/xml.h"
#include "utils/path.h"
#include "log.h"
namespace SettingsManager
{
std::string mSettingsFile;
std::set mIncludedFiles;
static void loadFile(const std::string &filename);
void load()
{
// initialize managers
Attributes::init();
hairDB.init();
itemDb->init();
MonsterDB::init();
SpecialDB::init();
NPCDB::init();
EmoteDB::init();
StatusEffect::init();
Units::init();
// load stuff from settings
loadFile("settings.xml");
Attributes::checkStatus();
hairDB.checkStatus();
itemDb->checkStatus();
MonsterDB::checkStatus();
SpecialDB::checkStatus();
NPCDB::checkStatus();
EmoteDB::checkStatus();
StatusEffect::checkStatus();
Units::checkStatus();
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
Attributes::informItemDB();
}
}
void unload()
{
StatusEffect::unload();
EmoteDB::unload();
NPCDB::unload();
SpecialDB::unload();
MonsterDB::unload();
itemDb->unload();
hairDB.unload();
Attributes::unload();
}
/**
* Loads a settings file.
*/
static void loadFile(const std::string &filename)
{
logger->log("Loading game settings from %s", filename.c_str());
XML::Document doc(filename);
xmlNodePtr node = doc.rootNode();
// add file to include set
mIncludedFiles.insert(filename);
// FIXME: check root node's name when bjorn decides it's time
if (!node /*|| !xmlStrEqual(node->name, BAD_CAST "settings") */)
{
logger->log("Settings Manager: %s is not a valid settings file!", filename.c_str());
return;
}
// go through every node
for_each_xml_child_node(childNode, node)
{
if (childNode->type != XML_ELEMENT_NODE)
continue;
if (xmlStrEqual(childNode->name, BAD_CAST "include"))
{
// include an other file
const std::string includeFile = XML::getProperty(childNode, "file", std::string());
// check if file property was given
if (!includeFile.empty())
{
// build absolute path path
const utils::splittedPath splittedPath = utils::splitFileNameAndPath(filename);
const std::string realIncludeFile = utils::cleanPath(
utils::joinPaths(splittedPath.path, includeFile));
// check if we're not entering a loop
if (mIncludedFiles.find(realIncludeFile) != mIncludedFiles.end())
{
logger->log("Circular include loop detecting while including %s from %s", includeFile.c_str(), filename.c_str());
}
else
{
// include that file
loadFile(realIncludeFile);
}
}
}
else if (xmlStrEqual(childNode->name, BAD_CAST "attribute"))
{
// map config
Attributes::readAttributeNode(childNode, filename);
}
else if (xmlStrEqual(childNode->name, BAD_CAST "points"))
{
Attributes::readPointsNode(childNode, filename);
}
else if (xmlStrEqual(childNode->name, BAD_CAST "color"))
{
hairDB.readHairColorNode(childNode, filename);
}
else if (xmlStrEqual(childNode->name, BAD_CAST "item"))
{
itemDb->readItemNode(childNode, filename);
}
else if (xmlStrEqual(childNode->name, BAD_CAST "monster"))
{
MonsterDB::readMonsterNode(childNode, filename);
}
else if (xmlStrEqual(childNode->name, BAD_CAST "special-set"))
{
SpecialDB::readSpecialSetNode(childNode, filename);
}
else if (xmlStrEqual(childNode->name, BAD_CAST "npc"))
{
NPCDB::readNPCNode(childNode, filename);
}
else if (xmlStrEqual(childNode->name, BAD_CAST "emote"))
{
EmoteDB::readEmoteNode(childNode, filename);
}
else if (xmlStrEqual(childNode->name, BAD_CAST "status-effect") || xmlStrEqual(childNode->name, BAD_CAST "stun-effect"))
{
StatusEffect::readStatusEffectNode(childNode, filename);
}
else if (xmlStrEqual(childNode->name, BAD_CAST "unit"))
{
Units::readUnitNode(childNode, filename);
}
else
{
// compatibility stuff with older configs/games
if (xmlStrEqual(node->name, BAD_CAST "specials") && xmlStrEqual(childNode->name, BAD_CAST "set"))
{
// specials.xml:/specials/set
SpecialDB::readSpecialSetNode(childNode, filename);
}
}
}
mIncludedFiles.erase(filename);
}
}