/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_RESOURCE_MANAGER_H #define _TMW_RESOURCE_MANAGER_H #include #include #include "resource.h" #include "image.h" #include "music.h" #include "soundeffect.h" /** * A resource entry descriptor. */ struct ResourceEntry { ResourceEntry(); Resource *resource; std::string filePath; }; /** * A class for loading and managing resources. */ class ResourceManager { public: /** * An enumeration of resource types. */ enum E_RESOURCE_TYPE { MAP, MUSIC, IMAGE, SCRIPT, TILESET, SOUND_EFFECT }; /** * Constructor. */ ResourceManager(); /** * Destructor. */ ~ResourceManager(); /** * Creates a resource and adds it to the resource map. The idPath is * converted into the appropriate path for the current operating system * and the resource is loaded. * * @param type The type of resource to load. * @param idPath The resource identifier path. * @param flags Flags to control the loading of certain resources. * @return A valid resource or NULL if the resource could * not be loaded. */ Resource *get( const E_RESOURCE_TYPE &type, const std::string &idPath, int flags = 0); /** * Convenience wrappers around ResourceManager::create. */ Image *getImage(const std::string &idPath, int flags = 0); Music *getMusic(const std::string &idPath); SoundEffect *getSoundEffect(const std::string &idPath); /** * Returns an instance of the class, creating one if it does not * already exist. */ static ResourceManager *getInstance(); /** * Deletes the class instance if it exists. */ static void deleteInstance(); private: /** * Searches for zip files and adds them to the PhysicsFS search path. */ void searchAndAddZipFiles(); /** * Allocates data into a buffer pointer for raw data loading * * @param fileName The name of the file to be loaded * @param buffer The empty buffer into which the data will be loaded * * @return The size of the file that was loaded */ void *loadFile(const std::string &fileName, int &fileSize); static ResourceManager *instance; std::map resources; }; #endif