/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_RESOURCE_MANAGER_H #define _TMW_RESOURCE_MANAGER_H #include #include #include #include class Resource; class Image; class Music; class SoundEffect; class ImageSet; class SpriteDef; struct SDL_Surface; /** * A class for loading and managing resources. */ class ResourceManager { friend class Resource; public: typedef Resource *(*loader)(void *, unsigned); typedef Resource *(*generator)(void *); /** * Constructor. */ ResourceManager(); /** * Destructor. */ ~ResourceManager(); /** * Sets the write directory. * * @param path The path of the directory to be added. * @return true on success, false otherwise. */ bool setWriteDir(const std::string &path); /** * Adds a directory or archive to the search path. If append is true * then the directory is added to the end of the search path, otherwise * it is added at the front. */ void addToSearchPath(const std::string &path, bool append); /** * Searches for zip files and adds them to the search path. */ void searchAndAddArchives(const std::string &path, const std::string &ext, bool append); /** * Creates a directory in the write path */ bool mkdir(const std::string &path); /** * Checks whether the given file or directory exists in the search path */ bool exists(const std::string &path); /** * Checks whether the given path is a directory. */ bool isDirectory(const std::string &path); /** * Creates a resource and adds it to the resource map. * * @param idPath The resource identifier path. * @param fun A function for generating the resource. * @param data Extra parameters for the generator. * @return A valid resource or NULL if the resource could * not be generated. */ Resource *get(std::string const &idPath, generator fun, void *data); /** * Loads a resource from a file and adds it to the resource map. * * @param path The file name. * @param fun A function for parsing the file. * @return A valid resource or NULL if the resource could * not be loaded. */ Resource *load(std::string const &path, loader fun); /** * Convenience wrapper around ResourceManager::get for loading * images. */ Image* getImage(const std::string &idPath); /** * Convenience wrapper around ResourceManager::get for loading * songs. */ Music* getMusic(const std::string &idPath); /** * Convenience wrapper around ResourceManager::get for loading * samples. */ SoundEffect* getSoundEffect(const std::string &idPath); /** * Creates a image set based on the image referenced by the given * path and the supplied sprite sizes */ ImageSet* getImageSet(const std::string &imagePath, int w, int h); /** * Creates a sprite definition based on a given path and the supplied * variant. */ SpriteDef *getSprite(std::string const &path, int variant = 0); /** * Releases a resource, placing it in the set of orphaned resources. */ void release(Resource *); /** * Allocates data into a buffer pointer for raw data loading. The * returned data is expected to be freed using free(). * * @param fileName The name of the file to be loaded. * @param fileSize The size of the file that was loaded. * * @return An allocated byte array containing the data that was loaded, * or NULL on fail. */ void* loadFile(const std::string &fileName, int &fileSize); /** * Retrieves the contents of a text file. */ std::vector loadTextFile(const std::string &fileName); /** * Loads the given filename as an SDL surface. The returned surface is * expected to be freed by the caller using SDL_FreeSurface. */ SDL_Surface* loadSDLSurface(const std::string& filename); /** * Returns an instance of the class, creating one if it does not * already exist. */ static ResourceManager* getInstance(); /** * Deletes the class instance if it exists. */ static void deleteInstance(); private: /** * Deletes the resource after logging a cleanup message. */ static void cleanUp(Resource *resource); void cleanOrphans(); static ResourceManager *instance; typedef std::map Resources; typedef Resources::iterator ResourceIterator; Resources mResources; Resources mOrphanedResources; time_t mOldestOrphan; }; #endif