/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include #include "../main.h" #include "resourcemanager.h" #include "../log.h" #include #include #include #include #ifdef WIN32 #include #include #else #include #include #endif ResourceManager *ResourceManager::instance = NULL; ResourceManager::ResourceManager() { // Add zip files to PhysicsFS searchAndAddZipFiles(); } ResourceManager::~ResourceManager() { // Create our resource iterator. std::map::iterator iter = resources.begin(); int danglingResources = 0; int danglingReferences = 0; // Iterate through and release references until objects are deleted. while (!resources.empty()) { Resource *res = resources.begin()->second; danglingResources++; do { danglingReferences++; } while (!res->decRef()); } logger->log("ResourceManager::~ResourceManager() cleaned up %d references " "to %d resources", danglingReferences, danglingResources); } Resource* ResourceManager::get(const E_RESOURCE_TYPE &type, const std::string &idPath) { // Check if the id exists, and return the value if it does. std::map::iterator resIter = resources.find(idPath); if (resIter != resources.end() && resIter->second) { resIter->second->incRef(); return resIter->second; } logger->log("ResourceManager::get(%s)", idPath.c_str()); int fileSize; void *buffer = loadFile(idPath, fileSize); if (!buffer) { logger->log("Warning: resource doesn't exist!"); return NULL; } Resource *resource = NULL; // Create an object of the specified type. switch (type) { case MUSIC: { // Let the music class load it resource = Music::load(buffer, fileSize); } break; case IMAGE: { // Let the image class load it resource = Image::load(buffer, fileSize); } break; case SOUND_EFFECT: { // Let the sound effect class load it resource = SoundEffect::load(buffer, fileSize); } break; default: /* Nothing to do here, just avoid compiler warnings... */ break; } free(buffer); if (resource) { resource->incRef(); resource->setIdPath(idPath); resources[idPath] = resource; } // Return NULL if the object could not be created. return resource; } Image* ResourceManager::getImage(const std::string &idPath) { return (Image*)get(IMAGE, idPath); } Music* ResourceManager::getMusic(const std::string &idPath) { return (Music*)get(MUSIC, idPath); } SoundEffect* ResourceManager::getSoundEffect(const std::string &idPath) { return (SoundEffect*)get(SOUND_EFFECT, idPath); } void ResourceManager::release(const std::string &idPath) { logger->log("ResourceManager::release(%s)", idPath.c_str()); std::map::iterator resIter = resources.find(idPath); // The resource has to exist assert(resIter != resources.end() && resIter->second); resources.erase(idPath); } ResourceManager* ResourceManager::getInstance() { // Create a new instance if necessary. if (instance == NULL) instance = new ResourceManager(); return instance; } void ResourceManager::deleteInstance() { if (instance != NULL) { delete instance; instance = NULL; } } void ResourceManager::searchAndAddZipFiles() { // Add the main data directory to our PhysicsFS search path PHYSFS_addToSearchPath("data", 1); PHYSFS_addToSearchPath(TMW_DATADIR "data", 1); #ifdef _WIN32 // Define the path in which to search std::string searchString = std::string("data/*.zip"); // Create our find file data structure struct _finddata_t findFileInfo; // Find the first zipped file long handle = static_cast(::_findfirst(searchString.c_str(), &findFileInfo)); long file = handle; // Loop until all files we're searching for are found while (file >= 0) { // Define the file path string std::string filePath = std::string("data/") + std::string(findFileInfo.name); logger->log("Adding to PhysicsFS: %s", findFileInfo.name); // Add the zip file to our PhysicsFS search path PHYSFS_addToSearchPath(filePath.c_str(), 1); // Find the next file file = ::_findnext(handle, &findFileInfo); } // Shutdown findfile stuff ::_findclose(handle); #else // Retrieve the current path char programPath[256]; getcwd(programPath, 256); strncat(programPath, "/data", 256 - strlen(programPath) - 1); // Create our directory structure DIR *dir = opendir(programPath); // Return if the directory is invalid if (dir == NULL) { return; } struct dirent *direntry; while ((direntry = readdir(dir)) != NULL) { char *ext = strstr(direntry->d_name, ".zip"); if (ext != NULL && strcmp(ext, ".zip") == 0) { // Define the file path string std::string filePath = std::string(programPath) + std::string("/") + std::string(direntry->d_name); logger->log("Adding to PhysicsFS: %s", filePath.c_str()); // Add the zip file to our PhysicsFS search path PHYSFS_addToSearchPath(filePath.c_str(), 1); } } closedir(dir); #endif } void* ResourceManager::loadFile(const std::string &fileName, int &fileSize) { // If the file doesn't exist indicate failure if (!PHYSFS_exists(fileName.c_str())) { logger->log("Warning: %s not found!", fileName.c_str()); return NULL; } // Attempt to open the specified file using PhysicsFS PHYSFS_file* file = PHYSFS_openRead(fileName.c_str()); // If the handler is an invalid pointer indicate failure if (file == NULL) { logger->log("Warning: %s failed to load!", fileName.c_str()); return NULL; } // Get the size of the file fileSize = PHYSFS_fileLength(file); // Allocate memory and load the file void *buffer = malloc(fileSize); PHYSFS_read(file, buffer, 1, fileSize); // Close the file and let the user deallocate the memory PHYSFS_close(file); return buffer; }