/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "resourcemanager.h" #include #include #include #include #include "image.h" #include "music.h" #include "soundeffect.h" #include "spriteset.h" #include "spritedef.h" #include "../log.h" ResourceManager *ResourceManager::instance = NULL; ResourceManager::ResourceManager() { } ResourceManager::~ResourceManager() { // Release any remaining spritedefs first because they depend on spritesets ResourceIterator iter = mResources.begin(); while (iter != mResources.end()) { if (dynamic_cast(iter->second) != 0) { cleanUp(iter->second); ResourceIterator toErase = iter; ++iter; mResources.erase(toErase); } else { ++iter; } } // Release any remaining spritesets first because they depend on images iter = mResources.begin(); while (iter != mResources.end()) { if (dynamic_cast(iter->second) != 0) { cleanUp(iter->second); ResourceIterator toErase = iter; ++iter; mResources.erase(toErase); } else { ++iter; } } // Release remaining resources, logging the number of dangling references. while (!mResources.empty()) { cleanUp(mResources.begin()->second); mResources.erase(mResources.begin()); } } void ResourceManager::cleanUp(Resource *res) { logger->log("ResourceManager::~ResourceManager() cleaning up %d " "references to %s", res->mRefCount, res->mIdPath.c_str()); delete res; } bool ResourceManager::setWriteDir(const std::string &path) { return (bool) PHYSFS_setWriteDir(path.c_str()); } void ResourceManager::addToSearchPath(const std::string &path, bool append) { logger->log("Adding to PhysicsFS: %s", path.c_str()); PHYSFS_addToSearchPath(path.c_str(), append ? 1 : 0); } bool ResourceManager::mkdir(const std::string &path) { return (bool) PHYSFS_mkdir(path.c_str()); } bool ResourceManager::exists(const std::string &path) { return PHYSFS_exists(path.c_str()); } bool ResourceManager::isDirectory(const std::string &path) { return PHYSFS_isDirectory(path.c_str()); } Resource* ResourceManager::get(const E_RESOURCE_TYPE &type, const std::string &idPath) { // Check if the id exists, and return the value if it does. ResourceIterator resIter = mResources.find(idPath); if (resIter != mResources.end() && resIter->second) { resIter->second->incRef(); return resIter->second; } int fileSize; void *buffer = loadFile(idPath, fileSize); if (!buffer) { return NULL; } Resource *resource = NULL; // Create an object of the specified type. switch (type) { case MUSIC: { // Let the music class load it resource = Music::load(buffer, fileSize, idPath); } break; case IMAGE: { // Let the image class load it resource = Image::load(buffer, fileSize, idPath); } break; case SOUND_EFFECT: { // Let the sound effect class load it resource = SoundEffect::load(buffer, fileSize, idPath); } break; default: /* Nothing to do here, just avoid compiler warnings... */ break; } free(buffer); if (resource) { resource->incRef(); mResources[idPath] = resource; } // Returns NULL if the object could not be created. return resource; } Image* ResourceManager::getImage(const std::string &idPath) { return dynamic_cast(get(IMAGE, idPath)); } Music* ResourceManager::getMusic(const std::string &idPath) { return dynamic_cast(get(MUSIC, idPath)); } SoundEffect* ResourceManager::getSoundEffect(const std::string &idPath) { return dynamic_cast(get(SOUND_EFFECT, idPath)); } Spriteset* ResourceManager::getSpriteset(const std::string &imagePath, int w, int h) { std::stringstream ss; ss << imagePath << "[" << w << "x" << h << "]"; const std::string idPath = ss.str(); ResourceIterator resIter = mResources.find(idPath); if (resIter != mResources.end()) { resIter->second->incRef(); return dynamic_cast(resIter->second); } Image *img = getImage(imagePath); if (!img) { return NULL; } Spriteset *spriteset = new Spriteset(idPath, img, w, h); spriteset->incRef(); mResources[idPath] = spriteset; img->decRef(); return spriteset; } SpriteDef* ResourceManager::getSprite(const std::string &path, int variant) { std::stringstream ss; ss << path << "[" << variant << "]"; const std::string idPath = ss.str(); ResourceIterator resIter = mResources.find(idPath); if (resIter != mResources.end()) { resIter->second->incRef(); return dynamic_cast(resIter->second); } SpriteDef *sprite = new SpriteDef(idPath, path, variant); sprite->incRef(); mResources[idPath] = sprite; return sprite; } void ResourceManager::release(const std::string &idPath) { logger->log("ResourceManager::release(%s)", idPath.c_str()); ResourceIterator resIter = mResources.find(idPath); // The resource has to exist assert(resIter != mResources.end() && resIter->second); mResources.erase(idPath); } ResourceManager* ResourceManager::getInstance() { // Create a new instance if necessary. if (instance == NULL) instance = new ResourceManager(); return instance; } void ResourceManager::deleteInstance() { delete instance; instance = NULL; } void* ResourceManager::loadFile(const std::string &fileName, int &fileSize) { // If the file doesn't exist indicate failure if (!PHYSFS_exists(fileName.c_str())) { logger->log("Warning: %s not found!", fileName.c_str()); return NULL; } // Attempt to open the specified file using PhysicsFS PHYSFS_file *file = PHYSFS_openRead(fileName.c_str()); // If the handler is an invalid pointer indicate failure if (file == NULL) { logger->log("Warning: %s failed to load!", fileName.c_str()); return NULL; } // Log the real dir of the file logger->log("Loaded %s/%s", PHYSFS_getRealDir(fileName.c_str()), fileName.c_str()); // Get the size of the file fileSize = PHYSFS_fileLength(file); // Allocate memory and load the file void *buffer = malloc(fileSize); PHYSFS_read(file, buffer, 1, fileSize); // Close the file and let the user deallocate the memory PHYSFS_close(file); return buffer; } std::vector ResourceManager::loadTextFile(const std::string &fileName) { int contentsLength; char *fileContents = (char*)loadFile(fileName, contentsLength); std::vector lines; if (!fileContents) { logger->log("Couldn't load text file: %s", fileName.c_str()); return lines; } std::istringstream iss(std::string(fileContents, contentsLength)); std::string line; while (getline(iss, line, '\n')) { lines.push_back(line); } free(fileContents); return lines; } SDL_Surface* ResourceManager::loadSDLSurface(const std::string& filename) { int fileSize; void *buffer = loadFile(filename, fileSize); SDL_Surface *tmp = NULL; if (buffer) { SDL_RWops *rw = SDL_RWFromMem(buffer, fileSize); tmp = IMG_Load_RW(rw, 1); ::free(buffer); } return tmp; }