/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMW_MONSTERINFO_H_ #define _TMW_MONSTERINFO_H_ #include #include #include #include #include "../being.h" enum MonsterSoundEvent { MONSTER_EVENT_HIT, MONSTER_EVENT_MISS, MONSTER_EVENT_HURT, MONSTER_EVENT_DIE }; struct MonsterAttack { std::string particleEffect; SpriteAction action; }; /** * Holds information about a certain type of monster. This includes the name * of the monster, the sprite to display and the sounds the monster makes. * * @see MonsterDB */ class MonsterInfo { public: /** * Constructor. */ MonsterInfo(); /** * Destructor. */ ~MonsterInfo(); void setName(const std::string &name) { mName = name; } void addSprite(const std::string &filename) { mSprites.push_back(filename); } void setTargetCursorSize(Being::TargetCursorSize targetCursorSize) { mTargetCursorSize = targetCursorSize; } void addSound(MonsterSoundEvent event, const std::string &filename); void addParticleEffect(const std::string &filename); const std::string& getName() const { return mName; } const std::list& getSprites() const { return mSprites; } Being::TargetCursorSize getTargetCursorSize() const { return mTargetCursorSize; } const std::string& getSound(MonsterSoundEvent event) const; void addMonsterAttack(int id, const std::string &particleEffect, SpriteAction action); const std::string& getAttackParticleEffect(int attackType) const; SpriteAction getAttackAction(int attackType) const; const std::list& getParticleEffects() const { return mParticleEffects; } private: std::string mName; std::list mSprites; Being::TargetCursorSize mTargetCursorSize; std::map* > mSounds; std::map mMonsterAttacks; std::list mParticleEffects; }; #endif