/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "itemdb.h" #include "iteminfo.h" const std::string &ItemInfo::getSprite(Gender gender) const { if (mView) { // Forward the request to the item defining how to view this item return ItemDB::get(mView).getSprite(gender); } else { static const std::string empty = ""; std::map::const_iterator i = mAnimationFiles.find(gender); return (i != mAnimationFiles.end()) ? i->second : empty; } } void ItemInfo::setWeaponType(int type) { // See server item.hpp file for type values. switch (type) { #ifdef TMWSERV_SUPPORT case WPNTYPE_NONE: mAttackType = ACTION_DEFAULT; break; case WPNTYPE_KNIFE: case WPNTYPE_SWORD: mAttackType = ACTION_ATTACK_STAB; break; case WPNTYPE_THROWN: mAttackType = ACTION_ATTACK_THROW; break; case WPNTYPE_BOW: mAttackType = ACTION_ATTACK_BOW; break; case WPNTYPE_POLEARM: mAttackType = ACTION_ATTACK_SWING; break; default: mAttackType = ACTION_ATTACK; #else case 0: // none mAttackType = ACTION_DEFAULT; break; case 1: // knife case 2: // sword mAttackType = ACTION_ATTACK_STAB; break; case 8: // projectile mAttackType = ACTION_ATTACK_THROW; break; case 10: // bow mAttackType = ACTION_ATTACK_BOW; break; case 11: // sickle mAttackType = ACTION_ATTACK_SWING; break; default: mAttackType = ACTION_ATTACK; #endif } } void ItemInfo::addSound(EquipmentSoundEvent event, const std::string &filename) { mSounds[event].push_back("sfx/" + filename); } const std::string &ItemInfo::getSound(EquipmentSoundEvent event) const { static const std::string empty; std::map< EquipmentSoundEvent, std::vector >::const_iterator i; i = mSounds.find(event); return i == mSounds.end() ? empty : i->second[rand() % i->second.size()]; }