/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef ITEM_MANAGER_H #define ITEM_MANAGER_H #include #include #include #include "utils/xml.h" #define ITEMS_DB_FILE "items.xml" class ItemInfo; class SpriteDisplay; namespace TmwAthena { class TaItemDB; } namespace ManaServ { class ManaServItemDB; } /** * Nano-description functions */ class ItemStat { friend class ItemDB; friend class TmwAthena::TaItemDB; friend class ManaServ::ManaServItemDB; public: ItemStat(const std::string &tag, const std::string &format): mTag(tag), mFormat(format) {} bool operator ==(const std::string &name) const { return mTag == name; } private: std::string mTag; std::string mFormat; }; // Used to set nano-description static std::list extraStats; void setStatsList(const std::list &stats); /** * Item information database generic definition. */ class ItemDB { public: ItemDB() : mUnknown(0), mLoaded(false) {} virtual ~ItemDB() {} /** * Frees item data. */ virtual void unload(); /** * Tells whether the item database is loaded. */ bool isLoaded() const { return mLoaded; } bool exists(int id); const ItemInfo &get(int id); const ItemInfo &get(const std::string &name); virtual void init() = 0; virtual void readItemNode(xmlNodePtr node, const std::string &filename) = 0; virtual void checkStatus() = 0; protected: /** * Permits to load item definitions which are common * for each protocols to avoid code duplication. */ void loadCommonRef(ItemInfo *itemInfo, xmlNodePtr node, const std::string &filename); /** * Checks the items parameters consistency. */ virtual void checkItemInfo(ItemInfo* itemInfo); /** * Registers the item to mItemInfos and mNamedItemsInfos */ void addItem(ItemInfo *itemInfo); /** * Loads the empty item definition. */ void loadEmptyItemDefinition(); // Default unknown reference ItemInfo *mUnknown; bool mLoaded; private: /** * Loads the sprite references contained in a tag. */ void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node); /** * Loads the sound references contained in a tag. */ void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node); /** * Loads the floor item references contained in a tag. */ void loadFloorSprite(SpriteDisplay *display, xmlNodePtr node); // Items database typedef std::map ItemInfos; typedef std::map NamedItemInfos; ItemInfos mItemInfos; NamedItemInfos mNamedItemInfos; }; namespace TmwAthena { class TaItemInfo; /** * Item information database TmwAthena specific class. */ class TaItemDB: public ItemDB { public: TaItemDB() : ItemDB() { } ~TaItemDB() { unload(); } virtual void init(); virtual void readItemNode(xmlNodePtr node, const std::string &filename); virtual void checkStatus(); private: /** * Check items id specific hard limits and log errors found. * TODO: Do it. */ void checkHairWeaponsRacesSpecialIds() {} void checkItemInfo(ItemInfo* itemInfo); }; } // namespace TmwAthena namespace ManaServ { class ManaServItemInfo; /** * Item information database TmwAthena specific class. */ class ManaServItemDB: public ItemDB { public: ManaServItemDB() : ItemDB() { } ~ManaServItemDB() { unload(); } virtual void init(); virtual void readItemNode(xmlNodePtr node, const std::string &filename); virtual void checkStatus(); private: void checkItemInfo(ItemInfo* itemInfo); }; } // namespace ManaServ extern ItemDB *itemDb; #endif