/* * Emote database * Copyright (C) 2009 Aethyra Development Team * Copyright (C) 2009-2013 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef EMOTE_DB_H #define EMOTE_DB_H #include #include #include "resources/resource.h" #include "utils/xml.h" class ImageSet; class ImageSprite; struct Emote { int id; int effectId; std::string name; ResourceRef is; std::unique_ptr sprite; }; /** * Emote information database. */ namespace EmoteDB { void init(); void readEmoteNode(xmlNodePtr node, const std::string &filename); void checkStatus(); void unload(); const Emote &get(int id); const Emote &getByIndex(int index); int getEmoteCount(); } #endif // EMOTE_DB_H