/* * Emote database * Copyright (C) 2009 Aethyra Development Team * Copyright (C) 2009-2013 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/emotedb.h" #include "log.h" #include "imagesprite.h" #include "resources/resourcemanager.h" #include "resources/imageset.h" #include #include namespace { std::vector mEmotes; Emote mUnknown; bool mLoaded = false; } void EmoteDB::init() { if (mLoaded) unload(); mUnknown.name = "unknown"; mUnknown.effectId = -1; mUnknown.sprite = std::make_unique( ResourceManager::getInstance()->getImageRef("graphics/sprites/error.png")); } void EmoteDB::readEmoteNode(xmlNodePtr node, const std::string &filename) { const int id = XML::getProperty(node, "id", -1); if (id == -1) { logger->log("Emote Database: Emote with missing ID in %s!", filename.c_str()); return; } Emote emote; emote.id = id; emote.name = XML::getProperty(node, "name", "unknown"); emote.effectId = XML::getProperty(node, "effectid", -1); if (emote.effectId == -1) { logger->log("Emote Database: Warning: Emote %s has no attached effect in %s!", emote.name.c_str(), filename.c_str()); return; } const std::string imageName = XML::getProperty(node, "image", ""); const int width = XML::getProperty(node, "width", 0); const int height = XML::getProperty(node, "height", 0); if (imageName.empty() || width <= 0 || height <= 0) { logger->log("Emote Database: Warning: Emote %s has bad imageset values in %s", emote.name.c_str(), filename.c_str()); return; } emote.is = ResourceManager::getInstance()->getImageSet(imageName, width, height); emote.is->decRef(); // clear automatic reference if (!emote.is || emote.is->size() == 0) { logger->log("Emote Database: Error loading imageset for emote %s in %s", emote.name.c_str(), filename.c_str()); return; } // For now we just use the first image in the animation emote.sprite = std::make_unique(emote.is->get(0)); mEmotes.push_back(std::move(emote)); } void EmoteDB::checkStatus() { mLoaded = true; } void EmoteDB::unload() { for (auto &emote : mEmotes) emote.sprite->releaseImageRef(); mEmotes.clear(); if (mUnknown.sprite) mUnknown.sprite->releaseImageRef(); mLoaded = false; } const Emote &EmoteDB::get(int id) { auto i = std::find_if(mEmotes.begin(), mEmotes.end(), [id](const Emote &e) { return e.id == id; }); if (i == mEmotes.end()) { logger->log("EmoteDB: Warning, unknown emote ID %d requested", id); return mUnknown; } return *i; } const Emote &EmoteDB::getByIndex(int index) { return mEmotes.at(index); } int EmoteDB::getEmoteCount() { return mEmotes.size(); }