/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef OPENGLGRAPHICS_H #define OPENGLGRAPHICS_H #ifdef USE_OPENGL #include "graphics.h" #define NO_SDL_GLEXT #include #include class VideoSettings; class OpenGLGraphics final : public Graphics { public: static std::unique_ptr create(SDL_Window *window, const VideoSettings &settings); OpenGLGraphics(SDL_Window *window, SDL_GLContext glContext); ~OpenGLGraphics() override; void setVSync(bool sync) override; /** * Sets whether input lag should be reduced. * * This means waiting until the graphics card has finished drawing and * displaying the current frame until continuing towards the next, * possibly at the cost of performance and CPU usage. */ void setReduceInputLag(bool reduceInputLag); bool getReduceInputLag() const { return mReduceInputLag; } void updateSize(int windowWidth, int windowHeight, float scale) override; /** * Draws a rescaled version of the image */ bool drawRescaledImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, int desiredWidth, int desiredHeight, bool useColor) override; bool drawRescaledImageF(Image *image, int srcX, int srcY, float dstX, float dstY, int width, int height, float desiredWidth, float desiredHeight, bool useColor) override; void drawImagePattern(Image *image, int x, int y, int w, int h) override; /** * Draw a pattern based on a rescaled version of the given image... */ void drawRescaledImagePattern(Image *image, int x, int y, int w, int h, int scaledWidth, int scaledHeight) override; void updateScreen() override; void windowToLogical(int windowX, int windowY, float &logicalX, float &logicalY) const override; bool pushClipArea(gcn::Rectangle area) override; void popClipArea() override; void setColor(const gcn::Color &color) override; void drawPoint(int x, int y) override; void drawLine(int x1, int y1, int x2, int y2) override; void drawRectangle(const gcn::Rectangle &rect, bool filled); void drawRectangle(const gcn::Rectangle &rect) override; void fillRectangle(const gcn::Rectangle &rect) override; /** * Takes a screenshot and returns it as SDL surface. */ SDL_Surface *getScreenshot() override; static void bindTexture(GLenum target, GLuint texture); static GLuint mLastImage; protected: void setTexturingAndBlending(bool enable); private: void drawQuadArrayfi(int size); void drawQuadArrayii(int size); SDL_Window *mWindow = nullptr; SDL_GLContext mContext = nullptr; GLfloat *mFloatTexArray; GLint *mIntTexArray; GLint *mIntVertArray; float mUserScale = 1.0f; float mScaleX = 1.0f; float mScaleY = 1.0f; bool mAlpha = false; bool mTexture = false; bool mColorAlpha = false; bool mReduceInputLag = true; }; #endif //USE_OPENGL #endif