/* * The Mana Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2013 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/generalhandler.h" #include "client.h" #include "configuration.h" #include "log.h" #include "gui/inventorywindow.h" #include "gui/skilldialog.h" #include "gui/socialwindow.h" #include "gui/statuswindow.h" #include "net/serverinfo.h" #include "net/tmwa/adminhandler.h" #include "net/tmwa/beinghandler.h" #include "net/tmwa/buysellhandler.h" #include "net/tmwa/chathandler.h" #include "net/tmwa/charserverhandler.h" #include "net/tmwa/gamehandler.h" #include "net/tmwa/guildhandler.h" #include "net/tmwa/inventoryhandler.h" #include "net/tmwa/itemhandler.h" #include "net/tmwa/loginhandler.h" #include "net/tmwa/messagein.h" #include "net/tmwa/messageout.h" #include "net/tmwa/network.h" #include "net/tmwa/npchandler.h" #include "net/tmwa/partyhandler.h" #include "net/tmwa/playerhandler.h" #include "net/tmwa/playerlisthandler.h" #include "net/tmwa/protocol.h" #include "net/tmwa/tradehandler.h" #include "net/tmwa/specialhandler.h" #include "net/tmwa/gui/guildtab.h" #include "net/tmwa/gui/partytab.h" #include "resources/itemdb.h" #include "utils/gettext.h" #include extern Net::GeneralHandler *generalHandler; namespace TmwAthena { ServerInfo charServer; ServerInfo mapServer; extern Guild *taGuild; extern Party *taParty; GeneralHandler::GeneralHandler(): mAdminHandler(new AdminHandler), mBeingHandler(new BeingHandler(config.getBoolValue("EnableSync"))), mBuySellHandler(new BuySellHandler), mCharHandler(new CharServerHandler), mChatHandler(new ChatHandler), mGameHandler(new GameHandler), mGuildHandler(new GuildHandler), mInventoryHandler(new InventoryHandler), mItemHandler(new ItemHandler), mLoginHandler(new LoginHandler), mNpcHandler(new NpcHandler), mPartyHandler(new PartyHandler), mPlayerHandler(new PlayerHandler), mPlayerListHandler(new PlayerListHandler), mSpecialHandler(new SpecialHandler), mTradeHandler(new TradeHandler) { static const Uint16 _messages[] = { SMSG_CONNECTION_PROBLEM, 0 }; handledMessages = _messages; generalHandler = this; std::list stats; stats.emplace_back("str", _("Strength %+d")); stats.emplace_back("agi", _("Agility %+d")); stats.emplace_back("vit", _("Vitality %+d")); stats.emplace_back("int", _("Intelligence %+d")); stats.emplace_back("dex", _("Dexterity %+d")); stats.emplace_back("luck", _("Luck %+d")); setStatsList(stats); listen(Event::ClientChannel); listen(Event::GameChannel); } GeneralHandler::~GeneralHandler() { delete mNetwork; } void GeneralHandler::handleMessage(MessageIn &msg) { int code; switch (msg.getId()) { case SMSG_CONNECTION_PROBLEM: code = msg.readInt8(); logger->log("Connection problem: %i", code); switch (code) { case 0: errorMessage = _("Authentication failed."); break; case 1: errorMessage = _("No servers available."); break; case 2: if (Client::getState() == STATE_GAME) errorMessage = _("Someone else is trying to use this " "account."); else errorMessage = _("This account is already logged in."); break; case 3: errorMessage = _("Speed hack detected."); break; case 8: errorMessage = _("Duplicated login."); break; default: errorMessage = _("Unknown connection error."); break; } Client::setState(STATE_ERROR); break; } } void GeneralHandler::load() { (new Network)->registerHandler(this); mNetwork->registerHandler(mAdminHandler.get()); mNetwork->registerHandler(mBeingHandler.get()); mNetwork->registerHandler(mBuySellHandler.get()); mNetwork->registerHandler(mChatHandler.get()); mNetwork->registerHandler(mCharHandler.get()); mNetwork->registerHandler(mGameHandler.get()); mNetwork->registerHandler(mGuildHandler.get()); mNetwork->registerHandler(mInventoryHandler.get()); mNetwork->registerHandler(mItemHandler.get()); mNetwork->registerHandler(mLoginHandler.get()); mNetwork->registerHandler(mNpcHandler.get()); mNetwork->registerHandler(mPartyHandler.get()); mNetwork->registerHandler(mPlayerHandler.get()); mNetwork->registerHandler(mPlayerListHandler.get()); mNetwork->registerHandler(mSpecialHandler.get()); mNetwork->registerHandler(mTradeHandler.get()); } void GeneralHandler::reload() { if (mNetwork) mNetwork->disconnect(); static_cast(mLoginHandler.get())->clearWorlds(); static_cast(mCharHandler.get())->setCharCreateDialog(nullptr); static_cast(mCharHandler.get())->setCharSelectDialog(nullptr); } void GeneralHandler::unload() { if (mNetwork) mNetwork->clearHandlers(); } void GeneralHandler::flushNetwork() { if (!mNetwork) return; mNetwork->flush(); mNetwork->dispatchMessages(); if (mNetwork->getState() == Network::NET_ERROR) { if (!mNetwork->getError().empty()) errorMessage = mNetwork->getError(); else errorMessage = _("Got disconnected from server!"); Client::setState(STATE_ERROR); } } void GeneralHandler::clearHandlers() { mNetwork->clearHandlers(); } void GeneralHandler::event(Event::Channel channel, const Event &event) { if (channel == Event::GameChannel) { if (event.getType() == Event::GuiWindowsLoaded) { inventoryWindow->setSplitAllowed(false); skillDialog->loadSkills(); statusWindow->addAttribute(STRENGTH, _("Strength"), true, ""); statusWindow->addAttribute(AGILITY, _("Agility"), true, ""); statusWindow->addAttribute(VITALITY, _("Vitality"), true, ""); statusWindow->addAttribute(INTELLIGENCE, _("Intelligence"), true, ""); statusWindow->addAttribute(DEXTERITY, _("Dexterity"), true, ""); statusWindow->addAttribute(LUCK, _("Luck"), true, ""); statusWindow->addAttribute(ATK, _("Attack"), false, ""); statusWindow->addAttribute(DEF, _("Defense"), false, ""); statusWindow->addAttribute(MATK, _("M.Attack"), false, ""); statusWindow->addAttribute(MDEF, _("M.Defense"), false, ""); // NOTE: Don't remove the gettext comments as they are used // by the xgettext invocation. //xgettext:no-c-format statusWindow->addAttribute(HIT, _("% Accuracy"), false, ""); //xgettext:no-c-format statusWindow->addAttribute(FLEE, _("% Evade"), false, ""); //xgettext:no-c-format statusWindow->addAttribute(CRIT, _("% Critical"), false, ""); } else if (event.getType() == Event::GuiWindowsUnloading) { socialWindow->removeTab(taGuild); socialWindow->removeTab(taParty); delete guildTab; guildTab = nullptr; delete partyTab; partyTab = nullptr; } } } } // namespace TmwAthena