/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef NET_TA_CHARSERVERHANDLER_H
#define NET_TA_CHARSERVERHANDLER_H
#include "net/charhandler.h"
#include "net/serverinfo.h"
#include "net/tmwa/messagehandler.h"
#include "net/tmwa/token.h"
class LoginData;
namespace TmwAthena {
/**
* Deals with incoming messages from the character server.
*/
class CharServerHandler : public MessageHandler, public Net::CharHandler
{
public:
CharServerHandler();
virtual void handleMessage(MessageIn &msg);
void setCharSelectDialog(CharSelectDialog *window);
/**
* Sets the character create dialog. The handler will clean up this
* dialog when a new character is succesfully created, and will unlock
* the dialog when a new character failed to be created.
*/
void setCharCreateDialog(CharCreateDialog *window);
void requestCharacters();
void chooseCharacter(Net::Character *character);
void newCharacter(const std::string &name, int slot, bool gender,
int hairstyle, int hairColor,
const std::vector &stats);
void deleteCharacter(Net::Character *character);
void switchCharacter();
unsigned int baseSprite() const;
unsigned int hairSprite() const;
unsigned int maxSprite() const;
// Must be < 12 at character creation time, but can be higher
// after that.
int getCharCreateMaxHairColorId() const
{ return 11; }
// Must be < 20 at character creation time, but can be higher
// after that.
int getCharCreateMaxHairStyleId() const
{ return 19; }
void connect();
private:
void readPlayerData(MessageIn &msg, Net::Character *character);
};
} // namespace TmwAthena
#endif // NET_TA_CHARSERVERHANDLER_H