/* * The Mana Client * Copyright (C) 2009-2010 The Mana World Development Team * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef PLAYERHANDLER_H #define PLAYERHANDLER_H #include "being.h" #include "flooritem.h" #include "localplayer.h" namespace Net { class PlayerHandler { public: virtual void attack(int id) = 0; virtual void emote(int emoteId) = 0; virtual void increaseAttribute(int attr) = 0; virtual void decreaseAttribute(int attr) = 0; virtual void increaseSkill(int skillId) = 0; virtual void pickUp(FloorItem *floorItem) = 0; virtual void setDirection(char direction) = 0; virtual void setDestination(int x, int y, int direction = -1) = 0; virtual void changeAction(Being::Action action) = 0; virtual void respawn() = 0; virtual void ignorePlayer(const std::string &player, bool ignore) = 0; virtual void ignoreAll(bool ignore) = 0; virtual bool canUseMagic() = 0; virtual bool canCorrectAttributes() = 0; virtual int getJobLocation() = 0; virtual Vector getDefaultWalkSpeed() = 0; virtual ~PlayerHandler() {} }; } // namespace Net #endif // PLAYERHANDLER_H