/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "maploginhandler.h" #include "messagein.h" #include "protocol.h" #include "../localplayer.h" #include "../log.h" #include "../main.h" MapLoginHandler::MapLoginHandler() { static const Uint16 _messages[] = { SMSG_LOGIN_SUCCESS, 0x0081, 0 }; handledMessages = _messages; } void MapLoginHandler::handleMessage(MessageIn &msg) { //unsigned char direction; switch (msg.getId()) { case SMSG_LOGIN_SUCCESS: msg.readLong(); // server tick //logger->log("Protocol: Player start position: (%d, %d), Direction: %d", // player_node->mX, player_node->mY, direction); state = STATE_GAME; break; case 0x0081: logger->log("Warning: Map server D/C"); state = STATE_ERROR; break; } }