/*
* The Mana Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/manaserv/guildhandler.h"
#include "guild.h"
#include "log.h"
#include "localplayer.h"
#include "channel.h"
#include "channelmanager.h"
#include "gui/widgets/channeltab.h"
#include "gui/chat.h"
#include "gui/socialwindow.h"
#include "net/messagein.h"
#include "net/net.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include
extern Net::GuildHandler *guildHandler;
namespace ManaServ {
extern Connection *chatServerConnection;
GuildHandler::GuildHandler()
{
static const Uint16 _messages[] = {
CPMSG_GUILD_CREATE_RESPONSE,
CPMSG_GUILD_INVITE_RESPONSE,
CPMSG_GUILD_ACCEPT_RESPONSE,
CPMSG_GUILD_GET_MEMBERS_RESPONSE,
CPMSG_GUILD_UPDATE_LIST,
CPMSG_GUILD_INVITED,
CPMSG_GUILD_REJOIN,
CPMSG_GUILD_QUIT_RESPONSE,
0
};
handledMessages = _messages;
guildHandler = this;
}
void GuildHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case CPMSG_GUILD_CREATE_RESPONSE:
{
logger->log("Received CPMSG_GUILD_CREATE_RESPONSE");
if (msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge guild was created
localChatTab->chatLog(_("Guild created."));
joinedGuild(msg);
}
else
{
localChatTab->chatLog(_("Error creating guild."));
}
} break;
case CPMSG_GUILD_INVITE_RESPONSE:
{
logger->log("Received CPMSG_GUILD_INVITE_RESPONSE");
if (msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge invite was sent
localChatTab->chatLog(_("Invite sent."));
}
} break;
case CPMSG_GUILD_ACCEPT_RESPONSE:
{
logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE");
if (msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge accepted into guild
joinedGuild(msg);
}
} break;
case CPMSG_GUILD_GET_MEMBERS_RESPONSE:
{
logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE");
if (msg.readInt8() == ERRMSG_OK)
{
std::string name;
bool online;
Guild *guild;
GuildMember *member;
short guildId = msg.readInt16();
guild = player_node->getGuild(guildId);
if (!guild)
return;
guild->clearMembers();
while (msg.getUnreadLength())
{
name = msg.readString();
online = msg.readInt8();
if (name != "")
{
member = guild->addMember(name);
member->setOnline(online);
}
}
}
} break;
case CPMSG_GUILD_UPDATE_LIST:
{
logger->log("Received CPMSG_GUILD_UPDATE_LIST");
short guildId = msg.readInt16();
std::string name = msg.readString();
char eventId = msg.readInt8();
GuildMember *member;
Guild *guild = player_node->getGuild(guildId);
if (guild)
{
switch(eventId)
{
case GUILD_EVENT_NEW_PLAYER:
member = guild->addMember(name);
member->setOnline(true);
break;
case GUILD_EVENT_LEAVING_PLAYER:
guild->removeMember(name);
break;
case GUILD_EVENT_ONLINE_PLAYER:
member = guild->getMember(name);
if (member)
{
member->setOnline(true);
}
break;
case GUILD_EVENT_OFFLINE_PLAYER:
member = guild->getMember(name);
if (member)
{
member->setOnline(false);
}
break;
default:
logger->log("Invalid guild event");
}
}
} break;
case CPMSG_GUILD_INVITED:
{
logger->log("Received CPMSG_GUILD_INVITED");
std::string inviterName = msg.readString();
std::string guildName = msg.readString();
int guildId = msg.readInt16();
// Open a dialog asking if the player accepts joining the guild.
socialWindow->showGuildInvite(guildName, guildId, inviterName);
} break;
case CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE:
{
logger->log("Received CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE");
if (msg.readInt8() == ERRMSG_OK)
{
// promotion succeeded
localChatTab->chatLog(_("Member was promoted successfully."));
}
else
{
// promotion failed
localChatTab->chatLog(_("Failed to promote member."));
}
}
case CPMSG_GUILD_REJOIN:
{
logger->log("Received CPMSG_GUILD_REJOIN");
joinedGuild(msg);
} break;
case CPMSG_GUILD_QUIT_RESPONSE:
{
logger->log("Received CPMSG_GUILD_QUIT_RESPONSE");
if (msg.readInt8() == ERRMSG_OK)
{
// Must remove tab first, as it wont find the guild
// name after its removed from the player
int guildId = msg.readInt16();
Guild *guild = player_node->getGuild(guildId);
if (guild)
{
Channel *channel = channelManager->findByName(guild->getName());
channelManager->removeChannel(channel);
player_node->removeGuild(guildId);
}
}
} break;
}
}
void GuildHandler::joinedGuild(Net::MessageIn &msg)
{
std::string guildName = msg.readString();
short guildId = msg.readInt16();
short permissions = msg.readInt16();
short channelId = msg.readInt16();
std::string announcement = msg.readString();
// Add guild to player
Guild *guild = Guild::getGuild(guildId);
guild->setName(guildName);
guild->setRights(permissions);
player_node->addGuild(guild);
Net::getGuildHandler()->memberList(guildId);
// Automatically create the guild channel
// COMMENT: Should this go here??
Channel *channel = new Channel(channelId, guildName, announcement);
channelManager->addChannel(channel);
channel->getTab()->chatLog(strprintf(_("Topic: %s"), announcement.c_str()),
BY_CHANNEL);
}
void GuildHandler::create(const std::string &name)
{
MessageOut msg(PCMSG_GUILD_CREATE);
msg.writeString(name);
chatServerConnection->send(msg);
}
void GuildHandler::invite(int guildId, const std::string &name)
{
MessageOut msg(PCMSG_GUILD_INVITE);
msg.writeInt16(guildId);
msg.writeString(name);
chatServerConnection->send(msg);
}
void GuildHandler::invite(int guildId, Being *being)
{
invite(guildId, being->getName());
}
void GuildHandler::inviteResponse(int guildId, bool response)
{
/*MessageOut msg(PCMSG_GUILD_ACCEPT);
msg.writeString(name);
chatServerConnection->send(msg);*/
}
void GuildHandler::leave(int guildId)
{
MessageOut msg(PCMSG_GUILD_QUIT);
msg.writeInt16(guildId);
chatServerConnection->send(msg);
}
void GuildHandler::kick(GuildMember *member, std::string reason)
{
// TODO
}
void GuildHandler::chat(int guildId, const std::string &text)
{
// TODO
}
void GuildHandler::memberList(int guildId)
{
MessageOut msg(PCMSG_GUILD_GET_MEMBERS);
msg.writeInt16(guildId);
chatServerConnection->send(msg);
}
void GuildHandler::changeMemberPostion(GuildMember *member, int level)
{
/*MessageOut msg(PCMSG_GUILD_PROMOTE_MEMBER);
msg.writeInt16(guildId);
msg.writeString(name);
msg.writeInt8(level);
chatServerConnection->send(msg);*/
}
void GuildHandler::requestAlliance(int guildId, int otherGuildId)
{
// TODO
}
void GuildHandler::requestAllianceResponse(int guildId, int otherGuildId,
bool response)
{
// TODO
}
void GuildHandler::endAlliance(int guildId, int otherGuildId)
{
// TODO
}
} // namespace ManaServ