/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "player.h" #include "internal.h" #include "net/manaserv/connection.h" #include "net/manaserv/messageout.h" #include "net/manaserv/protocol.h" void RespawnRequestListener::action(const gcn::ActionEvent &event) { ManaServ::GameServer::Player::respawn(); } namespace ManaServ { void GameServer::Player::walk(int x, int y) { MessageOut msg(PGMSG_WALK); msg.writeInt16(x); msg.writeInt16(y); GameServer::connection->send(msg); } void GameServer::Player::moveItem(int oldSlot, int newSlot, int amount) { MessageOut msg(PGMSG_MOVE_ITEM); msg.writeInt8(oldSlot); msg.writeInt8(newSlot); msg.writeInt8(amount); GameServer::connection->send(msg); } void GameServer::Player::respawn() { MessageOut msg(PGMSG_RESPAWN); GameServer::connection->send(msg); } }