/*
* The Mana Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef MAPHANDLER_H
#define MAPHANDLER_H
#include
namespace Net {
class GameHandler
{
public:
virtual ~GameHandler() {}
virtual void connect() = 0;
virtual bool isConnected() = 0;
virtual void disconnect() = 0;
virtual void quit() = 0;
virtual bool removeDeadBeings() const = 0;
/**
* Tells whether the protocol is using the MP status bar
*/
virtual bool canUseMagicBar() const = 0;
/**
* Tells the range is pixel where the player can pickup items from.
*/
virtual int getPickupRange() const = 0;
/**
* Tells the range is pixel where the player can talk to an NPC from.
*/
virtual int getNpcTalkRange() const = 0;
};
} // namespace Net
#endif // MAPHANDLER_H