/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef NET_EA_PLAYERHANDLER_H #define NET_EA_PLAYERHANDLER_H #include "net/messagehandler.h" #include "net/net.h" #include "net/playerhandler.h" class PlayerHandler : public MessageHandler, public Net::PlayerHandler { public: PlayerHandler(); void handleMessage(MessageIn &msg); void attack(Being *being); void emote(int emoteId); void increaseStat(LocalPlayer::Attribute attr); void decreaseStat(LocalPlayer::Attribute attr); void pickUp(FloorItem *floorItem); void setDirection(int direction); void setDestination(int x, int y, int direction = -1); void changeAction(Being::Action action); void respawn(); void ingorePlayer(const std::string &player, bool ignore); void ingoreAll(bool ignore); }; extern PlayerHandler *playerHandler; #endif // NET_EA_PLAYERHANDLER_H