/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "net/ea/maploginhandler.h" #include "net/ea/protocol.h" #include "net/messagein.h" #include "localplayer.h" #include "log.h" #include "main.h" #include "utils/gettext.h" MapLoginHandler::MapLoginHandler() { static const Uint16 _messages[] = { SMSG_CONNECTION_PROBLEM, SMSG_LOGIN_SUCCESS, 0 }; handledMessages = _messages; } void MapLoginHandler::handleMessage(MessageIn &msg) { int code; unsigned char direction; switch (msg.getId()) { case SMSG_CONNECTION_PROBLEM: code = msg.readInt8(); logger->log("Connection problem: %i", code); switch (code) { case 0: errorMessage = _("Authentication failed"); break; case 2: errorMessage = _("This account is already logged in"); break; default: errorMessage = _("Unknown connection error"); break; } state = STATE_ERROR; break; case SMSG_LOGIN_SUCCESS: msg.readInt32(); // server tick msg.readCoordinates(player_node->mX, player_node->mY, direction); msg.skip(2); // unknown logger->log("Protocol: Player start position: (%d, %d), Direction: %d", player_node->mX, player_node->mY, direction); state = STATE_GAME; break; } }