/* * The Mana World * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef NET_EA_CHARSERVERHANDLER_H #define NET_EA_CHARSERVERHANDLER_H #include "net/charhandler.h" #include "net/serverinfo.h" #include "net/ea/messagehandler.h" #include "net/ea/token.h" class LoginData; namespace EAthena { /** * Deals with incoming messages from the character server. */ class CharServerHandler : public MessageHandler, public Net::CharHandler { public: CharServerHandler(); virtual void handleMessage(Net::MessageIn &msg); void setCharInfo(LockedArray *charInfo) { mCharInfo = charInfo; } void setCharSelectDialog(CharSelectDialog *window); /** * Sets the character create dialog. The handler will clean up this * dialog when a new character is succesfully created, and will unlock * the dialog when a new character failed to be created. */ void setCharCreateDialog(CharCreateDialog *window); void getCharacters(); void chooseCharacter(int slot, LocalPlayer* character); void newCharacter(const std::string &name, int slot, bool gender, int hairstyle, int hairColor, std::vector stats); void deleteCharacter(int slot, LocalPlayer* character); void switchCharacter(); unsigned int baseSprite() const; unsigned int hairSprite() const; unsigned int maxSprite() const; void connect(); protected: LockedArray *mCharInfo; CharSelectDialog *mCharSelectDialog; CharCreateDialog *mCharCreateDialog; LocalPlayer *readPlayerData(Net::MessageIn &msg, int &slot); }; } // namespace EAthena #endif // NET_EA_CHARSERVERHANDLER_H