/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_MONSTER_H #define _TMW_MONSTER_H #include "being.h" class MonsterInfo; class Monster : public Being { public: Monster(Uint16 id, Uint16 job, Map *map); virtual void setAction(Action action); virtual Type getType() const; virtual TargetCursorSize getTargetCursorSize() const; /** * Handles an attack of another being by this monster. Plays a hit or * miss sound when appropriate. */ virtual void handleAttack(); /** * Puts a damage bubble above this monster and plays the hurt sound * * @param amount The amount of damage. */ virtual void takeDamage(int amount); /** * Returns the MonsterInfo, with static data about this monster. */ const MonsterInfo& getInfo() const; }; #endif